Regime Quest 21

Results from Previous round votes:

3 Votes: Plan Humage on SV

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Winning Plan:

[X] Humane plan

-[X] Rest and Recuperate : By using my gift to heal people (Timeslot cost: 1, AP cost 1, refunds 5 on success)

-[X] Deal With Smasher : Write-in : Search for Blend that could heal its user (self-repairing toys exist, as do malleable toys that snap/ooze back into place after being damaged, or even objects that are simply immortal) (Timeslot cost: 1, AP cost ???)

-[X] Action: Direct the Warband : Help me look for this stuff ! (Timeslot cost 0, AP cost 1, returns 1 if successful

-[X] Owner action : Improve building to make it more comfortable and secure, and start renting it in the other world as an additional income stream [Timeslot cost ???]

-[X] Builder Action : keep working on those bus patterns ! [ Timeslot cost 1]

Day 18 Log :

1 AP at start of day (0 at end of last day +1 for half night’s sleep)

-1 for heal people (0 AP)

Roll 6, +5 for success (5 AP)

-2 for find healer for Smasher (3 AP)

Roll 2, +0 for failure (3 AP)

-1 for Get Warband to Help (2 AP)

Roll 7, success (3 AP)

Owner: Improve building + start renting in other world

Roll 3, progress

Builder: Finish Bus Pattern,

Roll 10, Success

End of day, 3 AP 

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Heal the Sick & Injured:

I tried my best to keep the disdainful smirk on my face as my gift knit the man’s leg back together.

It wasn’t easy.  I’d always derived a deep, personal joy out of using my gift to help people.  This was what the Ultras could have, should have been.  Selective breaches of the laws of physics to undue the worst parts of an uncaring world.

“You belong to Her,” I told him.  “Your flesh, your soul.  Make sure to take better care of Her property, going forward.”

He groveled appropriately, which was something of a relief.  Much more dangerous would have been thanking me profusely, which happened a fair bit.

I tried to put Snitcher out of mind as I worked.  I’d chosen a morning, I was doing my very best ‘evil Ultra’ impression, I’d done all I could.  The die was cast.  If he had a problem with this then I’d just have to deal with the consequences.

I didn’t really have time to mess around, anymore.  My schedule was getting exceptionally tight, and I had to make sure that everything was in place.  I decided to do a quick mental once over, working on what I’d already done, what I still had yet to do.

Most importantly, I’d gathered a Posse.  If I could find a healer for Smasher we’d be looking at two combatants, both of us, if I flattered myself, first rate.

We could fight two on four, if we had to, but another possibility kind of suggested itself to me, now that I thought about it.

If there were only two of us, then only two of them had to make it to the confrontation.  It would probably be ok to have KEM take one or two of them out.

Aside from the posse, I’d also started gathering my warband, thought that had a bit more to go.  I was about a third of the way there, however, and our quality was fairly high.  The Yard had been an excellent choice for recruits.

King Arthur’s forces apparently had roughly fifty lesser Ultras, but now that I’d read the report on him it seemed like a lot of those were probably humans augmented by his gifts.  The actual core of Ultras might well be a lower number.

The guy I was helping got up, moved out.  I gestured at the woman who was managing this impromptu operation to help in the next person.  She’d been doing a fine job so far, which was another thing that didn’t always happen.  I’d once had a mob form when I started promising free healing.

It wasn’t a fond memory.

My Posse might be excellent hand to hand fighters, and I could probably rely on them in the scrum, but there were still a few complications to get around.  The last team had been attacked in transit by a Union drone strike, and it sounded like they had a number of guns in Ar Harbor.  Maybe I could do some training, get them better at taking cover, have Builder make some kind of armor?

As far as the Union strike went, I’d have to be as careful as I could not to let something similar happen to us.  I was already going to be using trucks instead of walking overland, was there anything else I could do?  If Builder was making trucks, would it help to have a truly ridiculous number of them?  Could I armor them?  Worth thinking about.

This was all ignoring the elephant in the room, however.  Smasher had been attacked, quite possibly by the Knights of the Round.  If that was the case, then they were keeping an eye on me, and my attack would be actively defended against.  My odds of success went way down if I wasn’t the only one preparing.

I wasn’t sure what I could do to stop them from interfering, of course, it would have to depend on how they were watching me.  In all probability they had agents in the city who were observing me, but I didn’t immediately see a way to figure out who they might be.

The next civilian shuffled in, knuckling her forehead and trying to hold back tears of pain.  I put thoughts of the future aside as I beckoned her over.  The present deserved my full attention.

 

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Find Healer for Smasher:

“This was all of them?” I asked.

The dark haired woman, Jumper, nodded solemnly.  “All we know about,” she said.  “Or at least all the ones outside the Lair, that would come when we called.”

I cracked the door, peeking into the half ruined room.

“There are two people in there.”

She had the grace to look a little embarrassed.

“It’s a hard ask,” she said, “And a lot of people didn’t really understand that we are with you yet.  We might have got a few more if we’d had one of your posse members.”

“They were busy,” I snapped.

“Between these and the ones you found in the Lair,” she pressed, “I hope we got what you were looking for.”

It was my turn to be a little embarrassed.  My own efforts had been entirely unfruitful.  People hadn’t seemed to even really understand what I was asking for.  A few had begun, haltingly, to describe a ‘weird Ultra’, who they’d heard ‘used her gift on hurt people’.  I’d stopped them when it became clear I was getting a telephone game version of my own description.

“What am I getting here?” I asked.  “As far as their gifts go?”

“The woman is Healer,” said Jumper.

“That sounds promising,” I allowed.

“She can mold flesh, sculpt it like clay.  Your girl has knife wounds, right?” she asked.

“Sword wounds,” I corrected, “But it’s the same concept.”

“Ok, sure,” she said.  “She can just pinch the sides of the wound, close it up.”

“Anything to worry about?” I asked.  “Side effects or whatever?”

“It apparently takes a while,” she said.  “Like, she has to reach in and pinch the blood roads or whatever, and join the bones and stuff.  If she messes up it could actually make it worse.”

I thought back to the stinking, blood covered hulk that we had slung into a random room in the Packer House.

“I doubt that.”

“Ok,” she said.  “The other one is Unhappener.  He can make stuff unhappen to anyone he touches.”

“Make stuff unhappen?” I asked.  “What does that mean?”

Jumper looked uncertain.

“He doesn’t talk, so it is kind of hard to say.  The girl I took him off the hands of seemed kind of afraid of him.”

“Like, the wound just closes?” I pressed.  “No catches?  Dude’s gifts always have weird stuff about them.”

Jumper just shook her head.

“I think he, like, goes back in time or something.  I don’t know, I wouldn’t fuck around with that weird fucker.”

Time travel? That wasn’t a thing, I was pretty sure.

“Well,” I said, “Let’s go find out what they want.”

I stepped away from Jumper and opened the door, peering, as always carefully to both sides of it.

Across the room Healer looked up from where she was crouched, flashing me a smile.  She was slim and dark haired, considerably shorter than most.  Unhappener was laid out in the middle of the room, flat on his back in the middle of the carpet.

“Hello,” I said, addressing Healer.  “I hope you’ve been briefed about the situation?”

She nodded.

“Yep,” she said.  “You’ve got a Posse member laid up with a wound right through their Ultra toughness.  I can help.”

She had a high, thin voice.  It wasn’t unpleasant.

“And the cost?” I asked.

She looked down, then back up at me, hope clear in her eyes.

“You have a lot of influence, right?  With the people in the Lair?”

“Yes,” I said, solemn now.

“Well,” she said.  “I really need an influential friend.  Third Fist exiled me, said my healing was making people weak, that Her Ultras shouldn’t need me.  I’ve been trapped on the outside ever since.”

“Third Fist kicked you out?” I asked, surprised she’d lived through that.

“I used to work for them,” she said.  “They would have me heal people.  Then they turned on me.”

There was probably a little more to that story, but I didn’t need the details now.

“Simple enough,” I said.  “If I get them to lift their ban, you’ll heal my gal?”

“Like you said,” she answered, “Simple enough.”

I looked down at Unhappener, who seemed to be doing his best impression of a plank.

“What’s your deal?” I asked.

He didn’t answer, or show in any real way that he heard me.

I looked down at him, at something of a loss.  I noticed a piece of paper stuffed into his belt.

I reached towards it, then pulled back.

I had a touch based gift myself.  I could kill someone with the briefest contact.  It made me, perhaps, a little over cautious.

I looked a his limbs, looked at my own, estimating how fast he might move, how likely it was.

I chanced it, snatching the note out of his belt, never touching flesh to flesh.

The note’s content was simple.

“Tell him what you regret, then touch him.  We will escape together.  All rivers run eventually to the sea.”

I looked to the note, looked to the form lying insensate on the floor before me.

“I’ll be in touch,” I told them, and stepped carefully to the door, touching neither of them.

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Debrief Posse:

“That’s some weird shit,” opined Builder, leaning back on Owner’s bed and taking a sip of her beer.

I looked across the room to Owner, who was similarly taking her seat on my bed.

“Time travel isn’t a thing,” she said.  “We’d be better off going with Healer.”

“Third Fist though,” said Builder.  “We don’t want any part of that.”

“It probably wouldn’t come to anything like that,” I answered.  “They are only rarely in the city, and it is really weird to imagine them taking an interest in someone of Healer’s quality.  I feel like this is probably mostly in her head.”

“Like, she just thinks they kicked her out?” said Owner, dubiously.

“It is easy to get overawed by a Fist,” I pointed out.  “Like they say something casually and you think it is some kind of commandment.  That might be what’s going on here.”

“I’ll think about it,” I said.  “In the meantime, how did things go with you guys?”

Owner went first, with a look on her face that told me before she spoke a word that I wouldn’t like what she had to say.

“I made a little progress,” she said.  “I got those alarms you talked about scheduled to be put in.  I’m trying to get stuff set up so it is less dependent on electricity that we don’t have.  I also tried to start lending out the homes there on the other side.”

“That all sounds good,” I responded.  “And?”

“Well, none of it has happened yet,” she said.  “I guess maybe it takes some time in this old world simulation to find guys to live in the house or get lock guys up or something.  It’s all started, but no progress on the ground.”

“Well,” I said, “I guess that’s that.”

I looked over to Builder.

“Your thing?”

She grinned at me, taking a nonchalant draught of her beer.

“No trouble at all,” she said.  “I got the patterns, made a truck, drove it to Owner’s place to stock us up.”

There was no need to ask, ‘on what’, the house had more alcohol than some breweries.

“I’m glad that worked,” I said.

“Better than worked,” she said, “I also made this.”

She opened her other hand, held up a pile of what seemed like junk.

“Is that…” I asked.

“Yup,” she clarified.  “A tiny sample of everything I need to make a truck.  I could turn this into a brand new truck in a few hours, and if you have drops of the liquids we could drive it away.”

Spectacular.

“Alright,” I said.  “We can probably get some little bottles-“

“Someone say bottles?” asked a voice from behind me.

Right behind me.

I’d never moved faster, throwing myself to the ground and rolling away from the voice.

Smasher, on her own to feet, standing casually just about where I’d been, with a Smasher sized hole in the door.

“I..” I started, then trailed off.  What the hell?

“New room, who dis?” she asked, eyes wandering across us.

How the hell hadn’t I heard the door being destroyed, why hadn’t either of the other two…

“I’m Blender, the Warlord,” I said.  “I brought you here after you were attacked.”

Her gaze stopped on the beer in Builder’s hand, and she was in motion instantly, striding across the room.

“You were, your…” I continued to sputter, to stutter.

There was no trace of a wound on Builder, not either of the big gashes that there had been before.  Not even any blood on her shirt.

“My sis here?” she asked, plucking the beer out of Builder’s hand.

It was a smooth movement, a casual reach and pull motion, but I had no doubt that that nothing could have stopped it.

“She died,” I said.

She started walking towards me with that same smooth motion.

“She-was-killed-by-our-enemies,” said Owner, words slurring together in her eagerness to make sure she was heard.

“Oh yeah?” said Smasher, coming to a stop.

“My beer!” protested Builder.

“Yes,” I said.  “The Ar Harbor Ultras sent assassins to kill you while you were, um, incapacitated.”

“Drunk,” she corrected.

“Yes,” I said.  “Well your sister must have-“

“And high,” she said.  “Or low, whatever the stuff did.”

“Have fought to defend you,” I finished.  “I’m sure she died bravely.”

“What happened to your wounds?” asked Builder.

“Hm?” said Smasher, “Oh, smashed em.”

Smasher drained the beer in a single long pull.

“Are we fighting them?” she asked.  “Those people who attacked me?”

“Yes,” I said.  “We are.”

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Day 19:

Days remaining: 12

AP available: (3 at end of day + 1 for 6 hours sleep) = 4/10

Prestige: 3

Timeslots available: 2, morning and afternoon

Builder Timeslot Available: afternoon

Owner Timeslot Available: afternoon

Smasher : Timeslot Available: morning

Posse: 3 or 3 out of 3 slots filled

Force size: 17

Condition: Healthy

(Ultra format: Role, Ultra Strength/Speed/Toughness, other gift description)

Posse:

Builder — 0/0/0, a woman who can alter objects for miles around into other things, blessed with a ‘Bulletproof’ blend

 Owner – housemate, 0/0/1 operates an imaginary firm, with real effects on the world,

Smasher — 3/0/1, a woman who is billed as the strongest Ultra fighter of all time

Ultra Allies:

Maker- Friend, and protégé of Snitcher, 0/0/1, can summon the spirit of things

Clawer – Ultra fighter 2/0/1, melee combatant, deadly hooks for hands

Stopper – partner of Clawer, 0/0/0, steals form’s velocity by looking at them

Sticker – Did dentistry for her brother, 0/0/2, Creates slime, can choose its stickiness

Grower – 0/*0/1, an outside Ultra I sponsored into the Lair, has a bullet blend from me, can rapidly increase the size and mass of objects

Joker — 0/2/0, a woman who can change what other people/herself look like

Replayer — 1/2/0, she can ‘step back in time’ to undo damage that she takes

Ultra Enemies:

Masher- Enemy, and fellow protégé of Subtracter, 3*/0/3*, trades off strength and durability as she moves or stays still

Picker – First Fist protégé, 0/1/0, ‘selects the outcome of things’

Ultra Acquaintances:

Tracker – Running buddy, 1/0/1, Creates tracks, and can move things on them

Shower – Adder’s protégé, 1*/0/1*, gains strength and durability from witnesses

Echoer – Singer I am a fan of, 1/1/1, can duplicate any action that she sees

Bubbler – Operates Ultra clinic 0/0/?, traps things in bubbles that heal and move them

Sucker — Ultra entertainer, ?/?/?, pulls objects/people towards her at incredible rate

Gunner — 0/0/1, she shoots tracking Ultra Blasts at roughly Ultra Strength One

Chiller — 1/0/1, can freeze any object she touches, leaving them brittle and easily broken

Cutter — 1/1/1, she is a brutal front line combatant

Swimmer — 1/0/1, she can ‘swim’ through solid surfaces

Burner — 0/0/1, she can summon Ultra fire from anywhere that she can see

Maxxer — 0/0/0, she can augment the gifts of other Ultras, pushing their gifts

Puncher — 1/0/1, her strength and speed both go up when she repeats her movements

Faction Rankings:

Regime 7

KEM 8

Pantheon 2

Union 4

Resistance 9

Prevailer 3

Knights 3

[spoiler=Actions]

Actions:

[ ] Contact Knights (Timeslot cost: 1, AP cost 2, returns 1 on success)

Motive: My recent actions have opened up the possibility of collaboration with the Knights of Purity. Their assistance could be valuable, insofar as they don’t count towards the Regime’s ridiculous rule against outnumbering our enemies, and I might be able to acquire some of their blessed equipment if I play my cards right.

Concerns: I don’t know if I really want to be associating with such a group. KEM wouldn’t mind, but the Resistance would pull away from me, and I might end up coming into contact with Second Fist or their sponsored Ultras. It is likely that anything they might want from me would be rather evil.

 

 [ ] Seek Transportation

-[ ] Scavenge (Timeslot cost: 2; AP cost 4, refunds 3 on success)

Motive: My current transportation sufficed for me in my troubleshooter role, but I will likely require a larger vehicle, or several vehicles, in order to bring everyone to Ar Harbor. I can seek to find something in the suburbs and surrounding towns.

Concerns: Leaving Shington could be dangerous, and I am far from guaranteed to find a bus or truck suitable to my needs, as the area has already been heavily scavenged.

-[ ] Trade with existing owners (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but instead of fixing up ruined vehicles I’ll negotiate to get them from their current owners.

Concerns: Snitcher may disapprove of a warlord being civil

-[ ] Seize by force (Timeslot cost: 2; AP cost 4, refunds 3 on success)

Motive: As above, but instead of asking my contacts for vehicles I’ll just take what I want. My role as warlord and my Tally should minimize resistance

Concerns: People like their vehicles, and won’t like the one who takes them. I will make enemies.

-[ ] Seek Transportation [Adder + Company] (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but Adder can use his gift to make something for my purposes, and the Company can duplicate it and make it permanent.

Concerns: Adder and I are not close, he may decline to aid me, owing to his rivalry with my sponsor, Subtracter.

 

 [ ] Seek Target Information

-[ ] Company (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: The Company logs every Ultra they create. Their Ar Harbor records would be useful information

Concerns: Ultras migrate and conceal their gifts, this information would be incomplete

-[ ] Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

Motive: Subtracter is the military leader of the Regime, she will have information on this target

Concerns: Subtracter is stupid and violent, I don’t like to be around her

-[ ] Survivors (Timeslot cost:1; AP cost 2, refunds 1 on success)

Motive: There have been 2 other attempts at Ar Harbor. I can seek out and question survivors in the outer city.

Concerns: I may be unable to find any survivors, and I may be misled by liars.

 

 [ ] Seek Posse Members

-[ ] wander & gossip, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 1-6 of them in a few hours of socializing and gossiping, opening up in depth investigation options on them and adding them to my list of acquaintances.

Concerns: None

-[ ] At Ultra Fights, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Constraint: Only available in the afternoon or night on days divisible by 4 (day 4, 8, etc)

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 3-12 of them in a few hours of socializing and gossiping at this kind of event.

Concerns: Ultras associated with the Fights are more likely than most to be melee combatants.

 

 [ ] Seek Warband Members

-[ ] At the Yard, (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: The Lair is surrounded by hundreds of Regime Ultras. The strongest come to the Yard to show their power and appeal to those like me, who would give them purpose. I should be able to gather between 5 and 20 Ultras of such caliber.

Concerns: I will need to provide housing and direction to these Ultras, or risk them wandering off. I can expect to spend at least an action a day on them, and training them might well eat up more. Ideally a Posse member will be tasked with this.

-[ ] [Gang name] From a Gang, (Timeslot cost: 2; AP cost 5, refunds 3 on success)

Motive: The Ultras that surround Shington are organized into Gangs dozens strong. If I can recruit such a force I might have my whole Warband right there.

Concerns: These Ultras likely already have patrons in the Lair, who I would need to negotiate with. Their leader would also likely want a place in my Posse, and she would be the primary locus of their loyalty until I’d had time to win them over.

 

[ ] Investigate Acquaintance:

-[ ] [Name], (Timeslot cost: 1; AP cost 2, refunds 1 on success, 2 if we become allies)

Motive: I can spend some serious one on one time with an Ultra I’ve chosen, evaluating the capability of their gift, the alignment of their values with mine, and their basic ccompetence. If all checks out, I might move them into my Ultra Allies column.

Concerns: None

 

 [ ] Invite Ally into Posse:

-[ ] [Name], (Timeslot cost: 1; AP cost 3, refunds 3 on success)

Motive: If I want to bring an ally into my posse, get them to take actions on my behalf and rise or fall with me, this is the way to do it. I will only take this action on those I’ve already made allies, and once this has been taken it is difficult to undo.

Concerns: Posse members are most of the way into my circle of trust, and will operate on my behalf, representing me to stranger. A mistake here would be dangerous and damaging. I should be careful before taking this step, potentially investigating a prospect several times.

 

 [ ] Seek Information on Snitcher’s patterns

-[ ] Passive listening (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Motive: Snitcher can ride my senses at any moment, and bring Her along. If I am ever to contact my KEM allies, my resistance allies, or show any kindness or weakness whatsoever, I need to understand when this is likely to take place. Gossip can hint at this, particularly if I carefully steer conversations. This action would be mostly undetectable, even if he was riding me when I took it.

Concerns: None

-[ ] Active interrogation of Snitches (Timeslot cost: 1; AP cost 3, refunds 2 on success)

Motive: As above, but rather than listen for random gossip I will seek out other linked individuals and directly ask them how often he rides their senses, and what actions he has reacted to in the past.

Concerns: More likely Snitcher notices this, unknown consequences of that.

-[ ] Confront Snitcher Directly (Timeslot cost:1; AP cost 4, refunds 3 on success)

Motive: As above, but take the simplest possible route. Go to Snitcher and ask him for the deal.

Concerns: I am sponsored by Subtracter, not Snitcher, he may not wish to aid me. He may demand favors or other services in exchange for the information.

 

 [ ] Seek Information on Regime military operations

-[ ] Ask Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

Motive: My life depends on doing this right. I need to get a basic understanding of what She is expecting from my attack on Ar Harbor. Do I need to seize the Company Facility? Kill all the enemies? Are there any constraints on how I go about it? Subtracter is the leader of the Regime’s military, and my sponsor, she will know these answers.

Concerns: Subtracter is stupid and brutal, and she killed my neighbors, I hate spending time with her.

-[ ] Ask Around (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but ask survivors of previous missions instead of my evil boss.

Concerns: My predecessors may not have told them everything, their views of their missions may omit certain command level details that I need to worry about.

 

[ ] Relax and Recuperate

-[ ] By visiting Blisser (Timeslot cost: X (slots spent until AP reaches max), AP cost 0, returns 3 per time period. DANGER, this action may cause addiction)

-[ ]By lounging around, (Timeslot cost: 1, AP cost 0, refunds 1 on success)

Motive: I could do with some rest.

Concerns: None

-[ ]By patronizing entertainment areas (Timeslot cost: 1, AP cost 1, refunds 3 on success)

Motive: I could do with some rest, and I might learn some things by socializing

Concerns: None

-[ ]By using my gift to repair the city (Timeslot cost: 1, AP cost 2, refunds 5 on success)

Motive: It needs to be done.

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

-[ ]By using my gift to heal people (Timeslot cost: 1, AP cost 1, refunds 5 on success)

Motive: This is why I have my gift.

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

 

[ ] Organize Armory [Timeslot cost: 1, AP cost 2, returns 2 on success)

Motive: I carry, in my backpack and on my person, various items to blend with if the need arises. I am overdue to look through my setup and take an inventory, once that is done I could seek out new objects if I am missing anything useful.

 

Concerns: None

 

 [ ] Action: Direct the Warband (Timeslot cost 0, AP cost 1, returns 1 if successful)

Motive: If I need to set my warband in motion, give them a project or whatever, it is as simple as telling them to jump.  My will is their command.

-[ ] Let [Posse Member] Supervise, takes up the Posse Member’s action, modifies success chance based on which Posse member it is, and which action

 

[ ] Action: Train the Warband (Timeslot cost 0, AP cost 1, returns 1 if successful) [Requires a timeslot from the teacher, who should probably be an Ultra combatant]

Motive: Yard Ultras are fierce, but undisciplined.  They are warriors, not soldiers.  I can get better outcomes if I teach them some basics.

-[ ] In Ultra Combat (Gives bonuses on their battle rolls)

-[ ] In anti firearm maneuvers (Makes them suffer less casualties under fire)

-[ ] In obedience (makes them more likely to obey my orders)

 

[ ] Action: Other (Timeslot cost: x, returns x if successful)

 

KEM Actions:

[ ] Assign Assassination mission [Timeslot cost 1, AP cost 3, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

 

Description: KEM are the only humans who fight back on a consistent, day to day basis.  We’ve come up together, they and I, and pointing them at my foes is only common sense.  If I give them a target, then I trust them to make a good faith effort to put that Ultra down.  Their odds of success, of course, vary wildly depending on how much info I can provide, and the gifts of the Ultra in question.

 

Resistance Actions:

[ ] Assign Information Gathering Mission [Timeslot cost 1, AP cost 2, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

Description: The humans are the ocean in which the Ultras swim, the saying goes.  The Resistance’s capacity to gather information about Ultras is unsurpassed.  If I give them a target, then they will give me every bit of public information on the target, and often times a little bit more.  Ultras are people, after all.  I believe this with all my heart.  And people trust other people, even those that they ultimately shouldn’t.  I can assign as many targets as I wish, but the more I assign the less details I will probably get, and the longer it might take.

 

[ ] Debrief Information Gathering Mission [Timeslot cost 1, AP cost 0, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

Description: The information that the Resistance gathers is worthless if I never regain it.  Using protocols I’ve worked out ahead of time, and my recent discovery of Snitcher’s habits, it should be possible for me to take the Resistance’s reports with minimal risk.  I expect I should give them a day or two for local targets, and possibly as much as four for targets in Ar Harbor or further afield.

Smasher Actions:

[ ] Recuperate [Timeslot cost All]

Description: Smasher hangs on the edge of death.  Her body and gift will try to knit her back together each day.  

 

Owner Actions:

[ ] Acquire Funds [Timeslot cost 1]

Description: Owner takes action to get more and more valuable assets within our world, increasing her overall funding, hopefully permitting her gift’s actions to be swifter and larger in impact. (Requires Write In clarification on how to do this)

[ ] Change Company [ Timeslot cost 1]

Description: Owner presently runs a package store, located in downtown Washington.  She has, as near as I can estimate, a low six figures saved up.  With this action I can direct her to acquire licenses, expand locations, purchase other businesses, or perform similar deeds, all based around changing the operation and activities of her imaginary franchise. (Requires Write In clarification on how to do this)

[ ] Company Action [ Timeslot cost 2]

Description: This is a catchall action for anything I might think of that could let Owner impact the main battle in Ar Harbor.  Buying up local real estate and demolishing it on a certain date seems like the obvious course of action, but there are a lot of other fringe ideas that I’ve been entertaining. [Requires Write In clarification on how to do this.  The first Action spent on this is about Owner doing tests to make sure this effort will work, the second actually kicks off whatever changes I want in the imaginary world.] 

Builder Actions:

[ ] Repair Structure [Timeslot cost 1]

Description: Builder can repair most any structure any structure in just a few hours, spreading broken portions back into place and generating new matter as needed.

 

[ ] Construct Known Structure [ Timeslot cost 1]

 

Description: Builder can construct any easily described structure with the same ease that she repairs them.  Her present education limits this to extremely primitive structures, but that might well be changeable.

 

[ ] Construct Known Items [Timeslot cost 1]

 

Description: Builder’s gits aren’t limited to buildings.  If she can get a perfect understanding of an objects, and samples for every component, then she can form any items that I might desire.  The easiest way to accomplish this, of course, would be to provide her with a sample.

 

[ ] Memorize Patterns [ Timeslot cost 1]

 

Description: Builder’s gifts are heavily limited by her imperfect education.  The more patterns I can get her to learn, the more she can construct from any given material.  If I provide her with patterns or specimens I’m pretty sure she can memorize them and add them to her arsenal.

[/spoiler]

 

 

Regime Quest 20

Note from QM: Sorry if there are typos or errors in this update, wasted a lot of time arguing about GoT episode.  Will fix ASAP if there are any.

 

Results from Previous round votes:

2 Vote: Plan Hammer on SV

1 Vote: Plan CCC on my blog

*************************************************************************************

Winning Plan:

[X] Plan Hammer

-[X] Write-in : Get the new minions in line. Owner and Builder and are in charge of them even though they aren’t personally strong (They’re my lieutenants! And their gifts are useful, see? Builder is transportation, while Owner is food and luxuries! And in large fights you’ll see that their gifts won’t be useless). Spar, start them on group sparring and the basics of working together.

-[X] Invite Ally into Posse: Smasher (Timeslot cost: 1; AP cost 3, refunds 3 on success)

-[X] Builder and Owner : Set up barracks of some sort for the warband.

-[X] Builder : Memorize Patterns (keep working on the transportation) [Timeslot cost 1]

-[X] Owner : Seek Information on Regime military operations by asking around (Timeslot cost: 1; AP cost 2, refunds 1 on success)

************************************************************************************

Day 17 Log :

4 AP at start of day (3 at end of last day +1 for half night’s sleep)

-2 for Get the new Minions in line (2 AP)

Roll 5, +1 for borderline success success (3 AP)

-3 for Invite Smasher into Posse (0 AP)

Roll 1, +0 for failure (0 AP)

B&O: Build Barracks

Roll 9, success

Builder: Finish Bus Pattern,

Roll 1, failure

Owner: Ask about Regime Operations

Roll 6, success

End of day, 0 AP

*************************************************************************************

Train Minions to Obey B&O:

“This isn’t complicated,” I told them.

A line of surly faces greeted my statement, eyes carefully not rolling.

I’d lined them up against a vacant building, as part of my process of sorting out which of my seventeen recruits had which gifts.  It had been an excellent idea to hire at the yard, I hadn’t needed to kick any of them out for being blatantly unsuitable for the kind of thing we were doing.

Not that I would, actually, but even a Warlord who DIDN’T want her troops to suffer heavy attrition would have kept these ladies.  Fine gifts all around.

“They are weak, though,” said one of the braver ladies, up in the front row.  “Force rules the world, and they don’t have any.”

I walked carefully down the line to her position.

“Name?” I asked.

“Jumper,” she said.

“Jumper,” I said.  “Why do you think I’m not constantly challenge for my title?”

She shook her head mutely, not venturing an opinion.

“Am I that scary?” I asked.  “That fierce?  Nobody wants any, not in the whole Lair?”

Another front liner spoke up, a scarred girl with just one eye.

“You are the Warlord.  That means you are Hers.  Nobody wants any part of that.”

I did finger guns at her.

“Exactly,” I said.  “I am Hers, so your fear of Her transfers to me.”

I looked back to Jumper.

“They are mine, get it?  It’s the same thing.  You will obey them because you fear me, just as my peers recognize my right to gather you lot together, because I am doing Her will.”

“It’s like…” interjected the one who’d just spoken, “a mountain, and She is at the top, and then everyone else goes down along the line or something.”

I listened carefully as she rediscovered the concept of ‘hierarchy’, nodding along as she got to the end.

“Exactly,” I said.  “Like a mountain, which is incidentally what the last of my Posse will drop on you if you get smart with me.”

*************************************************************************************

Invite Smasher into Posse:

Frowning, I knocked again.

The last time I’d come here the younger sister had been prompt.  Useless, but prompt.  This time there was no one.

I sniffed the air, suddenly catching a scent I’d last noticed at Picker’s house, rich and iron.

I put a hand to the door, then thought better of it.  Satisfying as it might be to steal some aspect of its integrity, that would lead me with ‘locked’ or some such, and that could get me killed.

Instead of Ultra power I substituted common sense.  I walked along the wall, coming quickly to a window.  One elbow later and there was an opening.  Ultra toughness meant never having to worry about glass shards.

The room inside confirmed my fears.  Blood dripped from furniture, pooled in the moldy carpet.  The younger woman who’d greeted me at the door last time had been decapitated, her head nowhere to be seen.  A guy had had both his legs hacked off, he’d expired halfway under a couch.

I checked my immediate impulse, didn’t rush inside or call out.  This had happened last night if I was any judge.  It wasn’t likely that the assailant was still here, but it wasn’t impossible.

I moved down the wall, stopping at another window, then broke that one too, peering inside.  From here I could see the part of the room that had been parallel along the wall I’d been looking through last time.  No one seemed to be lying in wait.

This time I climbed inside, taking care to do so in one fluid motion, my senses aflame with notions of an executioner waiting beside the entry.

No one struck at me.  No one else was in the room.  Just two bodies and a terrifying amount of blood.

I paused a moment, looking down at one of the bodies.

I hadn’t been wrong from the window.  She’d been *hacked*, her neck cut clean through.  What the hell had done that?

My thoughts went to the Knight’s scythes, but that didn’t make a lot of sense.  They were bottom feeders, attacking Smasher’s crew wouldn’t gain them anything that I could see.

I moved to the interior door, careful not to make too much noise.  If anyone was waiting they would have heard my entry, shattering the glass had botched that, but there was no reason to let them know down to the second when I’d be coming through the door.

I reached out, took hold, and carefully twisted the knob.  I was ready to throw myself to the side at any moment if a blade came through.  I’d been caught out once by someone striking through a door, only my Ultra toughness had saved me.  The caution had been hard earned, and I wouldn’t put it aside now.

I thrust the door opened.  More blood, more horror.

Smasher lay crumpled in a pool of blood and booze, with a pair of forms slumped atop her.  Her eyes were wide and staring, and a broken sword jutted up out of her shoulder.

I looked to the left and right, making sure that the room was empty, before I moved in.  I had the sickening feeling that I knew who had done this.

Nothing about the assailants was terribly distinct.  They were a pair of middle aged men, fat around the middle, grotesquely twisted and broken by Smasher’s hands.  It was what they were carrying that gave the game away.

Swords.  Actual fucking swords.  Like the kind you’d find in a museum.  The kind that someone obsessed with old stories might give to their pawns when they sent them off to do murder.

Seemed like I wasn’t the only one preparing for the upcoming showdown.

I reached down to the broken blade, planning to pull it out.  I didn’t have any particular plan for what to do with it, but it seemed like it might have some interesting properties to blend away.

When I touched it Smasher came awake with a hoarse scream.

“Aaah!” she shouted, flailing the other arm.

Only the fact that she was awkwardly positioned kept me from having my torso wiped away by that aimless swipe.  I dropped down on my ass and kicked myself back across the room, skidding through the blood and booze.

Smasher’s wide eyes focused on me and she started to say something, before collapsing again, face down in the mess.

I saved the newest member of my posse before she could drown.

*************************************************************************************

Debrief:

“So Smasher is…” asked Owner, wringing my tee shirt out.

“She’s one of us,” I insisted.  “She just doesn’t know it yet.”

They nodded carefully, giving one another the ‘you say it’, eyes.

“It’s fine,” I insisted.  “It’ll be fine.  You should see what she did to the killers.  She’s the one.”

“She’s a mess,” said Builder, “right?  Like, we were already hesitating on her before, when it was just the addictions, now she has sword wounds?  Are you sure she’s going to be worth it?”

“This makes her better,” I insisted again, thinking of the end of my sentence even as I began it.  “The problem before was motivation, right?  Well, King Arthur and his crew just killed her sister and all her handlers.  She’ll be all set for revenge.”

“Ok,” said Owner, heading off Builder before she could press the point, “How are her wounds?  How long before she’s up and around?”

I twisted my lip, uncertain.

“A few days, at least,” I said.  “A lot depends on how her particular Ultra Toughness works.”

“We don’t have a huge amount of time,” said Builder.

She held up a hand as my eyes narrowed.

“I’m not trying to argue,” she said.  “I’m just saying that we might not be able to wait for her to heal naturally.”

“Enough about her,” I said.  “If need be I’ll seek out an Ultra Healer.  My gift may not help our kind, but there’s probably someone who can.  Or maybe she’ll recover on her own.”

They clearly had more to say, but I think that they could see that I was kind of at the end of my rope.  The day, these relentless days, had taken a lot out of me.

“Alright,” said Owner.  “Well, we have some good news there.  The barracks?  Totally awesome.”

I grinned.

“Nice to hear something went well.  What did you go with?”

Before she could answer I pushed ahead with my next line.

“Did you consider, like we talked about, a private security firm?” I asked.

“I tried,” said Owner, “But it seemed like I didn’t have enough money to rush that through, like there were a lot of permits that were needed or something.  It seemed like it might take weeks or months.”

She smiled apologetically.

“I’d been doing those readings you gave me, and there was an apartment out in the suburbs.  I figured since the real stuff shows up in my store, and the ‘stuff’ in an apartment place is, like, rooms…”

“I like it,” I said, looking to Builder.

“It went just like you are thinking,” she said.  “Owner said she spent a lot of her money, but she bought the whole complex, and as soon as she was renting it in her fake world the building changed over here, then I took over, really put the finishing touches on the place.”

I could *feel* the interesting things I could do with that, the implications, but I was fading fast.

“And the buses?” I asked.

Builder shook her head.

“Owner…”

“I wasn’t comfortable,” she interjected.  “Going out and talking to people.  I can’t fight, not like you can, and a lot of people really get mad that we charge for the stuff in my store.  I asked Builder to come with me.”

I couldn’t find it in myself to be mad.

“Ok,” I said.  “Tell me what you got.  Don’t worry about the trucks, we’ll try again some time.”

“Buses,” corrected Builder, looking perhaps a bit worried.

“Whatever,” I said.

“Well,” said Owner.  “Last time you found out that Burier’s team got hit by the Union, right?  Well, I followed up on that.  Apparently they didn’t have any cars or anything, they were actually hiking to Ar Harbor.”

“Just out in the open,” said Builder.  “Like, in a big line on the road or whatever.  So they had to camp out.”

“Sure,” I said.  “You can’t cover that kind of distance in a single day.  Not on foot.”

“This girl,” said Owner.  “She was there.  She swears up and down that the night they got hit there’d been some new girls in town.  Pretty ones, sigil chasers, you know?  Says they were there early in the night, but she doesn’t remember burying any.”

“Maybe they guided the strike?” I guessed.  “I’m not sure that’s actually a thing, like, I think the Union can hit people just fine without anyone on the ground.”

“It was just a thing that stuck with her,” said Owner.  “Anyway, I also got some stuff on the big battle in Ar Harbor, after they got blown up.”

“They got mobbed, right?” I said.

“Yeah,” she confirmed, but she swears up and down that the 40 Ultras that took them on had humans backing them up.  Some guys with guns, maybe a dozen or so, hanging out on the upper stories of the buildings.”

That was just great.

“Old guns?” I guessed.

“Yeah,” she said.  “One shot at a time.  Rifles, probably.”

“Anything else?” I asked.

“The tank,” she said.  “The flying tank?”

“What about it?”

“She said it looked totally bitching.”

*************************************************************************************

 

Day 18:

Days remaining: 13

AP available: (0 at end of day + 1 for 6 hours sleep) = 1/10

Prestige: 3

Timeslots available: 2, morning and afternoon

Builder Timeslot Available: afternoon

Owner Timeslot Available: afternoon

Smasher : No Timeslots Available, will auto attempt Recuperate until success or critical failure

Posse: 2 or 3 out of 3 slots filled, depending on what I do with Smasher

Force size: 0

Condition: Healthy

(Ultra format: Role, Ultra Strength/Speed/Toughness, other gift description)

Posse:

Builder — 0/0/0, a woman who can alter objects for miles around into other things, blessed with a ‘Bulletproof’ blend

Owner – housemate, 0/0/1 operates an imaginary firm, with real effects on the world,

Smasher — 3/0/1, a woman who is billed as the strongest Ultra fighter of all time

Ultra Allies:

Maker- Friend, and protégé of Snitcher, 0/0/1, can summon the spirit of things

Clawer – Ultra fighter 2/0/1, melee combatant, deadly hooks for hands

Stopper – partner of Clawer, 0/0/0, steals form’s velocity by looking at them

Sticker – Did dentistry for her brother, 0/0/2, Creates slime, can choose its stickiness

Grower – 0/*0/1, an outside Ultra I sponsored into the Lair, has a bullet blend from me, can rapidly increase the size and mass of objects

Joker — 0/2/0, a woman who can change what other people/herself look like

Replayer — 1/2/0, she can ‘step back in time’ to undo damage that she takes

Smasher — 3/0/1, a woman who is billed as the strongest Ultra fighter of all time

Ultra Enemies:

Masher- Enemy, and fellow protégé of Subtracter, 3*/0/3*, trades off strength and durability as she moves or stays still

Picker – First Fist protégé, 0/1/0, ‘selects the outcome of things’

Ultra Acquaintances:

Tracker – Running buddy, 1/0/1, Creates tracks, and can move things on them

Shower – Adder’s protégé, 1*/0/1*, gains strength and durability from witnesses

Echoer – Singer I am a fan of, 1/1/1, can duplicate any action that she sees

Bubbler – Operates Ultra clinic 0/0/?, traps things in bubbles that heal and move them

Sucker — Ultra entertainer, ?/?/?, pulls objects/people towards her at incredible rate

Gunner — 0/0/1, she shoots tracking Ultra Blasts at roughly Ultra Strength One

Chiller — 1/0/1, can freeze any object she touches, leaving them brittle and easily broken

Cutter — 1/1/1, she is a brutal front line combatant

Swimmer — 1/0/1, she can ‘swim’ through solid surfaces

Burner — 0/0/1, she can summon Ultra fire from anywhere that she can see

Maxxer — 0/0/0, she can augment the gifts of other Ultras, pushing their gifts

Puncher — 1/0/1, her strength and speed both go up when she repeats her movements

Faction Rankings:

Regime 7

KEM 8

Pantheon 2

Union 4

Resistance 9

Prevailer 3

Knights 3

[spoiler=Actions]

Actions:

[ ] Deal With Smasher (Timeslot cost: Varies, AP cost varies)

-[ ] Wait and see: (0 timeslot, 0 AP)

Motive: She may live, she may die.  We’ll make her comfortable and wait to see what develops.

-[ ] Kill her (0 timeslot, 1 AP)

Motive: Every Monster

-[ ] Seek Healer (2 timeslots, 3 AP, returns 2 on success)

Motive: I need her in my posse, and I’m not willing to change the natural healing process.

-[ ] Other? (Write in, I’ll answer)

 

[ ] Contact Knights (Timeslot cost: 1, AP cost 2, returns 1 on success)

Motive: My recent actions have opened up the possibility of collaboration with the Knights of Purity. Their assistance could be valuable, insofar as they don’t count towards the Regime’s ridiculous rule against outnumbering our enemies, and I might be able to acquire some of their blessed equipment if I play my cards right.

Concerns: I don’t know if I really want to be associating with such a group. KEM wouldn’t mind, but the Resistance would pull away from me, and I might end up coming into contact with Second Fist or their sponsored Ultras. It is likely that anything they might want from me would be rather evil.

 

[ ] Seek Transportation

-[ ] Scavenge (Timeslot cost: 2; AP cost 4, refunds 3 on success)

Motive: My current transportation sufficed for me in my troubleshooter role, but I will likely require a larger vehicle, or several vehicles, in order to bring everyone to Ar Harbor. I can seek to find something in the suburbs and surrounding towns.

Concerns: Leaving Shington could be dangerous, and I am far from guaranteed to find a bus or truck suitable to my needs, as the area has already been heavily scavenged.

-[ ] Trade with existing owners (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but instead of fixing up ruined vehicles I’ll negotiate to get them from their current owners.

Concerns: Snitcher may disapprove of a warlord being civil

-[ ] Seize by force (Timeslot cost: 2; AP cost 4, refunds 3 on success)

Motive: As above, but instead of asking my contacts for vehicles I’ll just take what I want. My role as warlord and my Tally should minimize resistance

Concerns: People like their vehicles, and won’t like the one who takes them. I will make enemies.

-[ ] Seek Transportation [Adder + Company] (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but Adder can use his gift to make something for my purposes, and the Company can duplicate it and make it permanent.

Concerns: Adder and I are not close, he may decline to aid me, owing to his rivalry with my sponsor, Subtracter.

 

[ ] Seek Target Information

-[ ] Company (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: The Company logs every Ultra they create. Their Ar Harbor records would be useful information

Concerns: Ultras migrate and conceal their gifts, this information would be incomplete

-[ ] Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

Motive: Subtracter is the military leader of the Regime, she will have information on this target

Concerns: Subtracter is stupid and violent, I don’t like to be around her

-[ ] Survivors (Timeslot cost:1; AP cost 2, refunds 1 on success)

Motive: There have been 2 other attempts at Ar Harbor. I can seek out and question survivors in the outer city.

Concerns: I may be unable to find any survivors, and I may be misled by liars.

 

[ ] Seek Posse Members

-[ ] wander & gossip, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 1-6 of them in a few hours of socializing and gossiping, opening up in depth investigation options on them and adding them to my list of acquaintances.

Concerns: None

-[ ] At Ultra Fights, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Constraint: Only available in the afternoon or night on days divisible by 4 (day 4, 8, etc)

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 3-12 of them in a few hours of socializing and gossiping at this kind of event.

Concerns: Ultras associated with the Fights are more likely than most to be melee combatants.

 

[ ] Seek Warband Members

-[ ] At the Yard, (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: The Lair is surrounded by hundreds of Regime Ultras. The strongest come to the Yard to show their power and appeal to those like me, who would give them purpose. I should be able to gather between 5 and 20 Ultras of such caliber.

Concerns: I will need to provide housing and direction to these Ultras, or risk them wandering off. I can expect to spend at least an action a day on them, and training them might well eat up more. Ideally a Posse member will be tasked with this.

-[ ] [Gang name] From a Gang, (Timeslot cost: 2; AP cost 5, refunds 3 on success)

Motive: The Ultras that surround Shington are organized into Gangs dozens strong. If I can recruit such a force I might have my whole Warband right there.

Concerns: These Ultras likely already have patrons in the Lair, who I would need to negotiate with. Their leader would also likely want a place in my Posse, and she would be the primary locus of their loyalty until I’d had time to win them over.

 

[ ] Investigate Acquaintance:

-[ ] [Name], (Timeslot cost: 1; AP cost 2, refunds 1 on success, 2 if we become allies)

Motive: I can spend some serious one on one time with an Ultra I’ve chosen, evaluating the capability of their gift, the alignment of their values with mine, and their basic ccompetence. If all checks out, I might move them into my Ultra Allies column.

Concerns: None

 

[ ] Invite Ally into Posse:

-[ ] [Name], (Timeslot cost: 1; AP cost 3, refunds 3 on success)

Motive: If I want to bring an ally into my posse, get them to take actions on my behalf and rise or fall with me, this is the way to do it. I will only take this action on those I’ve already made allies, and once this has been taken it is difficult to undo.

Concerns: Posse members are most of the way into my circle of trust, and will operate on my behalf, representing me to stranger. A mistake here would be dangerous and damaging. I should be careful before taking this step, potentially investigating a prospect several times.

 

[ ] Seek Information on Snitcher’s patterns

-[ ] Passive listening (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Motive: Snitcher can ride my senses at any moment, and bring Her along. If I am ever to contact my KEM allies, my resistance allies, or show any kindness or weakness whatsoever, I need to understand when this is likely to take place. Gossip can hint at this, particularly if I carefully steer conversations. This action would be mostly undetectable, even if he was riding me when I took it.

Concerns: None

-[ ] Active interrogation of Snitches (Timeslot cost: 1; AP cost 3, refunds 2 on success)

Motive: As above, but rather than listen for random gossip I will seek out other linked individuals and directly ask them how often he rides their senses, and what actions he has reacted to in the past.

Concerns: More likely Snitcher notices this, unknown consequences of that.

-[ ] Confront Snitcher Directly (Timeslot cost:1; AP cost 4, refunds 3 on success)

Motive: As above, but take the simplest possible route. Go to Snitcher and ask him for the deal.

Concerns: I am sponsored by Subtracter, not Snitcher, he may not wish to aid me. He may demand favors or other services in exchange for the information.

 

[ ] Seek Information on Regime military operations

-[ ] Ask Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

Motive: My life depends on doing this right. I need to get a basic understanding of what She is expecting from my attack on Ar Harbor. Do I need to seize the Company Facility? Kill all the enemies? Are there any constraints on how I go about it? Subtracter is the leader of the Regime’s military, and my sponsor, she will know these answers.

Concerns: Subtracter is stupid and brutal, and she killed my neighbors, I hate spending time with her.

-[ ] Ask Around (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but ask survivors of previous missions instead of my evil boss.

Concerns: My predecessors may not have told them everything, their views of their missions may omit certain command level details that I need to worry about.

 

[ ] Relax and Recuperate

-[ ] By visiting Blisser (Timeslot cost: X (slots spent until AP reaches max), AP cost 0, returns 3 per time period. DANGER, this action may cause addiction)

-[ ]By lounging around, (Timeslot cost: 1, AP cost 0, refunds 1 on success)

Motive: I could do with some rest.

Concerns: None

-[ ]By patronizing entertainment areas (Timeslot cost: 1, AP cost 1, refunds 3 on success)

Motive: I could do with some rest, and I might learn some things by socializing

Concerns: None

-[ ]By using my gift to repair the city (Timeslot cost: 1, AP cost 2, refunds 5 on success)

Motive: It needs to be done.

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

-[ ]By using my gift to heal people (Timeslot cost: 1, AP cost 1, refunds 5 on success)

Motive: This is why I have my gift.

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

 

[ ] Organize Armory [Timeslot cost: 1, AP cost 2, returns 2 on success)

Motive: I carry, in my backpack and on my person, various items to blend with if the need arises. I am overdue to look through my setup and take an inventory, once that is done I could seek out new objects if I am missing anything useful.

 

Concerns: None

 

[ ] Action: Direct the Warband (Timeslot cost 0, AP cost 1, returns 1 if successful)

Motive: If I need to set my warband in motion, give them a project or whatever, it is as simple as telling them to jump.  My will is their command.

-[ ] Let [Posse Member] Supervise, takes up the Posse Member’s action, modifies success chance based on which Posse member it is, and which action

 

[ ] Action: Train the Warband (Timeslot cost 0, AP cost 1, returns 1 if successful) [Requires a timeslot from the teacher, who should probably be an Ultra combatant]

Motive: Yard Ultras are fierce, but undisciplined.  They are warriors, not soldiers.  I can get better outcomes if I teach them some basics.

-[ ] In Ultra Combat (Gives bonuses on their battle rolls)

-[ ] In anti firearm maneuvers (Makes them suffer less casualties under fire)

-[ ] In obedience (makes them more likely to obey my orders)

 

[ ] Action: Other (Timeslot cost: x, returns x if successful)

 

KEM Actions:

[ ] Assign Assassination mission [Timeslot cost 1, AP cost 3, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

 

Description: KEM are the only humans who fight back on a consistent, day to day basis.  We’ve come up together, they and I, and pointing them at my foes is only common sense.  If I give them a target, then I trust them to make a good faith effort to put that Ultra down.  Their odds of success, of course, vary wildly depending on how much info I can provide, and the gifts of the Ultra in question.

 

Resistance Actions:

[ ] Assign Information Gathering Mission [Timeslot cost 1, AP cost 2, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

Description: The humans are the ocean in which the Ultras swim, the saying goes.  The Resistance’s capacity to gather information about Ultras is unsurpassed.  If I give them a target, then they will give me every bit of public information on the target, and often times a little bit more.  Ultras are people, after all.  I believe this with all my heart.  And people trust other people, even those that they ultimately shouldn’t.  I can assign as many targets as I wish, but the more I assign the less details I will probably get, and the longer it might take.

 

[ ] Debrief Information Gathering Mission [Timeslot cost 1, AP cost 0, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

Description: The information that the Resistance gathers is worthless if I never regain it.  Using protocols I’ve worked out ahead of time, and my recent discovery of Snitcher’s habits, it should be possible for me to take the Resistance’s reports with minimal risk.  I expect I should give them a day or two for local targets, and possibly as much as four for targets in Ar Harbor or further afield.

Smasher Actions:

[ ] Recuperate [Timeslot cost All]

Description: Smasher hangs on the edge of death.  Her body and gift will try to knit her back together each day.

 

Owner Actions:

[ ] Acquire Funds [Timeslot cost 1]

Description: Owner takes action to get more and more valuable assets within our world, increasing her overall funding, hopefully permitting her gift’s actions to be swifter and larger in impact. (Requires Write In clarification on how to do this)

[ ] Change Company [ Timeslot cost 1]

Description: Owner presently runs a package store, located in downtown Washington.  She has, as near as I can estimate, a low six figures saved up.  With this action I can direct her to acquire licenses, expand locations, purchase other businesses, or perform similar deeds, all based around changing the operation and activities of her imaginary franchise. (Requires Write In clarification on how to do this)

[ ] Company Action [ Timeslot cost 2]

Description: This is a catchall action for anything I might think of that could let Owner impact the main battle in Ar Harbor.  Buying up local real estate and demolishing it on a certain date seems like the obvious course of action, but there are a lot of other fringe ideas that I’ve been entertaining. [Requires Write In clarification on how to do this.  The first Action spent on this is about Owner doing tests to make sure this effort will work, the second actually kicks off whatever changes I want in the imaginary world.]

Builder Actions:

[ ] Repair Structure [Timeslot cost 1]

Description: Builder can repair most any structure any structure in just a few hours, spreading broken portions back into place and generating new matter as needed.

 

[ ] Construct Known Structure [ Timeslot cost 1]

 

Description: Builder can construct any easily described structure with the same ease that she repairs them.  Her present education limits this to extremely primitive structures, but that might well be changeable.

 

[ ] Construct Known Items [Timeslot cost 1]

 

Description: Builder’s gits aren’t limited to buildings.  If she can get a perfect understanding of an objects, and samples for every component, then she can form any items that I might desire.  The easiest way to accomplish this, of course, would be to provide her with a sample.

 

[ ] Memorize Patterns [ Timeslot cost 1]

 

Description: Builder’s gifts are heavily limited by her imperfect education.  The more patterns I can get her to learn, the more she can construct from any given material.  If I provide her with patterns or specimens I’m pretty sure she can memorize them and add them to her arsenal.

[/spoiler]

 

 

Fisher 9:1

You’d think that the impending arrival of the Grand Host would be the most frightening thing about my situation, but it barely rated.  Instead, I was engaged in a frantic struggle against myself, trying without noticeable success to get used to my altered gift.

Andy hadn’t lied.  I’d been able to alter my Lure, heck, I could alter my Hook.  I’d lost the ability to submerge them into shadow, but gained instead this…elasticity?  It had been child’s play to take on a form that approximated Zilla’s.

But what he hadn’t mentioned was that I had no easy way to hold my form still.  It took a constant bit of attention to keep myself from running and flowing like wax.  With every step I took I had to fight the desire to reshape my foot a little, just to maximize the leverage I could get on this or that particular surface.

It wasn’t exactly hard, per se.  I wasn’t like, mentally carrying a weight out at arm’s reach or something, but it was something that I had to keep an eye on, all the time.  I told myself it would become second nature in a while, like keeping your fingers from moving while your hands were at your side.

It had, at least, kept me distracted throughout the somewhat stressful events of the previous evening, and of this morning.

Fifth Fist had showed up, we’d bargained with them to let us keep Andy while he finished altering me, then he’d left with them.  Dale had brought Bull and the others, aside from the unfortunate Noon, up out of the ground, and I’d given them new marching orders.

With Zilla’s ‘burning’ hair and too wide grin on my newly altered Lure they’d put up no resistance, instantly taking me for their mercurial former master.  I’d kept the Hook with the rest of the Fist, letting them think that Fisher was hiding away her girl form for the time being.

After that we’d used Dale’s gift to head out, leaving the captured Pantheon skiff behind.  Preventer had advocated for putting it to use somehow, but we weren’t a hundred percent sure that the Union couldn’t monitor and/or detonate it remotely, and it would have been one more thing to explain to the Grand Host on arrival.

“How long are we going to wait here, Loki?” asked Bull.

I held up a hand, making sure that it didn’t waver or change.  I hadn’t been sure about going back into Zilla’s weird semi anonymity, but it had been what her minions expected, so I was going with it for now.

“No much longer,” I told her, giving her a weirdly flirtatious wink.

She cringed away, although I couldn’t tell if that was me overacting, something about my face had shifted, or something else entirely.

I settled back to wait, gazing out with equanimity over the rocks and rubble that surrounded us.

Dale had been expecting to catch up and pass the Grand Host almost instantly, but it had actually taken him a few hours at his top speed.  They weren’t just marching, they had some kind of gift that was speeding them up.

It seemed to work in fits and spurts, warping them forward every once in a while.  We’d tried to time things out such that they came on us in one of the times where they were conventionally walking.

I cheated a look over at Nirav, where he stood with the rest of our group.  In a sense, of course, I was standing by him, but the amount of concentration I was spending on making sure the Lure didn’t deviate from my ‘Zilla’ disguise made me kind of center myself in this form.

He didn’t look back, didn’t acknowledge me, but I was sure that he knew I was watching over him.  He’d gone without hesitation up onto the jail, after all, trusting in me to watch his back.  We’d taken down the original owner of this form together, even without the Link.

I snapped my attention forward as the shield of the Grand Host hovered into view, rising up over a low hill and moving towards us at a walking pace.

It hadn’t been visible from a distance, but it was obviously the same shield we’d passed through on the way to the central fort, and then again on the way out.  They were taking the shield Ultra with them, then.  More evidence for Haunter’s theory that the healers she sought would be with this army.

If they hadn’t died in the battle, of course.  That was always a possibility.

“Wow, they really brought everybody,” said Bull.  “Do you think Arena is here?”

I shook my head, giving her another smile that was slightly too wide.  I didn’t have the slightest clue, of course.

The enormous colossus, the fake Zilla, had apparently died in the earlier attack, or at least had stopped using whatever gift made her so large.  But as for the Ultra who’d created the fort, I had no idea.  I could see arguments for them bringing her, or for leaving her to accompany Zeus and the rest of the higher ups whenever they arrived.  Very little would surprise me at this point, but the real Zilla probably would have known, so guessing would be unwise.

“Not long now,” I said, as the first of the Grand Host filed up over the rise.

They looked nothing like a conquering, divine army.  They didn’t even really look like Ultras, although by now I was mostly used to the Pantheon not going by our Sigil tradition.  They just looked like a few dozen hikers, a bit tattered and dusty from travel.

I’d imagined a number of possibilities for the Host catching sight of us.  I’d imagined them attacking instantly, which we’d parry with Indulger’s ground manipulation and Preventer’s barriers.  I’d imagined them falling back and calling for the Brides, which had its own contingencies.

One thing I hadn’t bothered to game out was what to do if they saw us and didn’t really react, just kept on trudging forward.

That was what happened.

The first few dozen became a hundred, then several hundred.  They didn’t hold any real formation, didn’t seem to be particularly being led by anyone.  It was just a milling group of people, stomping gamely towards a distant horizon.

I suppose, from their perspective, there was no need to react to such a small group.  If we were Pantheon, we’d just fold into their numbers.  If we were Union, well, they’d just seen off a host of the Union’s best troops, they weren’t going to fret about ten more.

“Loki!” cried one of the Ultras in the throng.  “Is that you?”

I bounded in her direction, pouncing up on her and nuzzling at her neck as she laughingly fended me off.

“Easy, easy there!” she said, pushing at my shoulders.

The real Zilla, of course, would have reinfected her there, but there wasn’t any way for her to know that.

I didn’t recognize this person, which wasn’t a huge shock, since I hadn’t spent a lot of time in the central fort, but something about her bearing screamed ‘best girl’, or ‘right hand’ to me, and I decided to treat her as such.

“In the flesh,” I told her.  “And I’d like to thank you for saving me the trip back.”

Using the Hook’s gaze I could tell that this interaction had satisfied the rest of the Host that this new group was part of its number. They moved up and engulfed us without any further comment.  The Pantheon folks immediately set to finding old friends, while the Fist waited nearby.

I wasn’t terribly concerned about someone noting the shadow connecting ‘Zilla’ and the Hook.  It would be a worry in a bright room, but in the cloud of dust that the tread of thousands kicked up it would take an eagle eye to spot it, and even then I could just come up with an explanation.

She gave a nervous laugh, covering it up with a hand, like a princess character on one of Dale’s wrestling vids had.

‘Number One’, as I was thinking of her, was tall and dark skinned, with a nose that had been broken a long time ago.  I couldn’t see any particular sign of what her Ultra gift might be, but until proven otherwise I figured no one in Zilla’s immediate orbit would have touch delivered gifts.

“The Brides get what they want,” she said.  “And they wanted the Crusade to move out.”

“I understand,” I said, mostly to set her at ease.  My experience with the real Zilla suggested that Number One had spent this whole trip worrying that she’d be instantly slaughtered by death worms inside her or whatever the second I found out that the Host wasn’t where I’d left them.

“Legion is here,” she said, quickly, “Everyone is here.  If you want to talk to-“

I cut her off with a wave of my hand.

“I’ll talk to everyone, in due time,” I said.  “For now, are the healers here?”

She looked puzzled for a moment.

“Yess..” she said, slowly, “Aesop and Patra are, of course, part of everyone.”

The Hook saw Haunter give vent to a rare expression of joy, the smallest possible fist pump.

“Do you need healing?” she continued.

I laughed out loud.

“Have I ever?” I asked.

From what I understood of Zilla’s body she couldn’t really have been injured.  She could have lost mass, but as far as injuries went she’d just shapeshift her body back into its normal mode.

I wasn’t sure that the same would hold true of me, I hadn’t really had a lot of time to experiment on my form before bringing Bull and the others up.  I intended to act as though I could be injured, and accept it as a happy surprise if I could somehow plaster it over with shape changing.

“I’m sorry,” she said.  “I didn’t mean to imply-“

I cut her off again, this time by shaking a finger.

“Don’t worry about it,” I said.  “They are for someone else.  For my part, I should probably talk to whoever was in charge until I showed up, right?”

I had less than zero desire to actually fight a leadership challenge here, not least because there was no possible way that I could win it, but the ‘Zilla’ role demanded at least the pretense.  I’d simply have to back down once I saw the Brides’ terrible power.

Number One blanched.

“Vampire is in charge,” she said, hastily, the words stumbling over one another.  “You can talk to her right over there on the carried platform.”

I was turning away even before she was finishing.

Zilla had been, so far as I could tell, a figure of fairly absolute power and fear in her organization.  She could kill anyone at will, knew things that she shouldn’t have been able to, and never seemed to take any damage.  So far as I could tell, her own people had never figured out the gimmick behind it all, so she should still be thinking of me as this veritable Goddess.

And, given all that, she was STILL more afraid of Vampire.  That was fucking ominous.

People gave way before me as I pushed my way through the mob, pausing here or there to glomp onto someone who seemed a bit familiar with my persona.  Zilla, or Loki, or however that worked, was still respected enough that no one tried to bar my passage.

It was easy enough to tell where I was going, too.  She hadn’t lied about there being a carried platform.

A number of the Ultras were stumbling along, hefting a slab of Arena’s weird neon colored material, on which a bunch of Goddesses in white were lounging about.

It wasn’t hard to guess at the ranking here.  The people in earth tones, the ones averting their gaze the instant they saw my fire hair, they were Zilla’s minions, the Ultras of the Grand Host.  The girls in white, kids, really, they were the ones in charge, the Brides of Zeus.

I vaulted up onto their platform, the sudden increase in weight making one of the bearers flinch.

That was interesting.  They weren’t using people with Ultra Strength then.

“Nice hair,” called one of the Brides, her tone making a mockery of the phrase.

“You like?” I asked, taking a quick step closer, and letting my tight control of my form slip just a bit.

I cycled the hair rapidly, blue then green then yellow then back to fire.  I never broke stride.

“Or is this better?” I asked, leaving it ‘burning’ down with a pale blue flicker.

The Bride who’d spoke rolled her eyes, and lazily raised a hand to point at me.

Before anything could escalate further another one of them spoke up.

“Zilla, right?” she said, and the sound of her voice was enough to make the one who’d been pointing lower her arm again.

I put a finger to my lips, but nodded as I did so, letting my hair burn back to its normal color.

For all Zilla’s faux affectionate behavior, I understood that getting handsy with this crew could see me killed in short order.

“I’m Oroboros,” she said.  “Oro for short.  I help Vampire not MAKE SO MANY MISTAKES!”

She’d yelled the last part, over her shoulder at one of the younger Brides, one who seemed to be the focus of a good deal of attention, she was playing a card game with some of her cohorts.

“Nice to meet you,” I said.  “I love what you’ve done with my crew.”

Oro held out a hand for a shake.

The challenge was clear, and there could only be one possible response.  Like so many other situations in our ridiculous world, to show weakness would be the worst possible answer.

We clasped hands for a brief moment, then she turned and presented me to the younger Bride, who was presumably Vampire.

“I’m Vampire,” she said, so yep, good guess there.  “I’m in charge, unless you want to be dead?”

She said this in kind of a bored monotone, like whichever fork of this tree I went down was fine for her.

A lot of people liked to do this kind of a bored, threatening vibe.  But for some reason this kid struck me as somehow less of a poser than most.  Something about her attitude said that she fundamentally didn’t see a difference between a future where she fought Zilla right here and one where I worked for her, going forward.  It was a matter of supreme indifference.

“And I’m-“

Oro cut me off before I could finish.

“This is Fisher, from the Regime.  She’s pretending to be Zilla, who her boyfriend killed earlier this morning.  She and her crew are infiltrating us as part of some dumb scheme to make monsters or something.”

The only sign I gave of my incipient panic was my eyes widening just a bit.  There was no possible way that she could know that, aside from a gift just fucking telling her.

But of course, that must have been what had happened.  These were the strongest Ultras in the world.  Why shouldn’t they have a gift that lets them see the past?  What had I presumed I’d-

“Cool,” said Vampire, already looking back down to her card game.

 

Regime Quest 19

Results from Previous round votes:

3 Vote: Plan Nevile on SV

1 Vote: Plan CCC on my blog

*************************************************************************************

Winning Plan:

Morning: Seek Warband Members

Afternoon: Investigate Acquaintance: Grower

Owner Action: Investigate Acquaintance: Replayer

Builder’s Action: Investigate Acquaintance: Smasher

************************************************************************************

Day 16 Log :

5 AP at start of day (4 at end of last day +1 for half night’s sleep)

-2 for Seek Warband Members (3 AP)

Roll 7, +1 for success (4 AP)

-2 for Investigate Acquaintance: Grower (2 AP)

Roll 4, +1 for success (3 AP)

Owner: Investigate Acquaintance: Replayer

Roll 6, success

Owner: Investigate Acquaintance: Smasher

Roll 6, success

End of day, 3 AP 

*************************************************************************************

Recruit Warband Members:

“I know your dreams,” I told them, “For they were once my own.”

I gestured as I said it, just a kind of vague hand waving motion that they could interpret however they wished.

The Ultras of the Yard looked up at me, a figure silhouetted against the sky, a speaker towering atop the barrier that they could not cross.  I had no doubt they’d come up with a suitably imperious meaning for a simple wave of my hand.

“You dream of glory, glory won in this place.  You dream that those within will look upon you with favor, and invite you to share in our riches.”

This time the gesture took both hands, as I brought them together on the word ‘riches’, miming a grasping or grabbing motion.

“You are right to dream of this, my sisters!” I cried, raising my voice as I made my appeal.  “Right to desire entry to this place.  For this is the heart of the world, the hub it all revolves around.”

I gave them a conspiratorial grin, exaggerating the motion wildly to make up for the fact that they were a good distance away.

“All good things,” I quoted, “come to Shington.  All the riches of the world, all authority and all might, flow from this place, and nowhere else.”

I reached down to my side and lifted up a can of Owner’s booze, an old world delicacy utterly unavailable to these poor souls, and drained it right there in front of them.

My eyes widened as it burned, and I narrowly averted a coughing spell.  I hadn’t actually had all that much to drink in recent months.  I probably should have replaced the liquid in here with something milder.

“All good things,” I continued, “and you.”

I set the glass down and pointed, letting my finger wander from one to the next as I monologued.

“You, the hungry ones.  The strong ones.  The young ones.  You have so much to prove, and the way is so narrow.  I know this, and you know that I speak true, for I myself but recently walked this narrow way.”

I brought my other hand back up as well, pointing out people on the other side of the square.

“This is your chance.  This is your moment.  The glory that you sought, that you’ve striven for, killed for?  It can all be yours!  I am the Warlord of the Regime, and I have come here today to witness your valor.”

Clapping and whistling greeted this proclamation, Ultras shaking fists and standing alert before me.

“Show me what you’ve got!”

I took my seat then, slumping back into the chair that I’d appropriated from Subtracter’s proxy.

It was a good thing that I’d brought along more of Owner’s refreshments, because the morning that followed was spectacularly boring.

I sat.  I watched.  I took the pledges of the worthy.

When all was said and done I had 17 names for my warband, seventeen Ultras to lead into battle.

Their gifts were simple and straightforward.  Ultra strength, Ultra speed and Ultra toughness predominated among them. 

Unsurprisingly their levels were mediocre, to be generous.  None of those who had the potential to be invited on their own merits had taken my offer, for roughly the same reason that I’d never signed on with the last Warlord.

It was a crap gig.  If they fought well, then I would be rewarded.  If they fought poorly, then they died.  My recruits were a mixture of those desperate enough to leap at even this chance, and those dim enough not to understand the nature of the gamble they were undertaking.

It was a start.

*************************************************************************************

Big Debrief:

I knocked on my bedroom door, then waited a discrete interval before stepping inside.

“How’d it go?” asked Owner, tossing me a canned drink.

“Not badly,” I told her.  “Not great, exactly, but not bad.”

“Grower agreed to join up?” asked Builder, wrestling one of her shoes away from Napoleon.

“I didn’t officially extend the offer,” I said, “but she expanded on the ‘you call, I’ll come’ promise that she gave last time.  She is absolutely down to be a member of my Posse, she’ll fight alongside us if we pick her.”

Owner went over to the white board, checked off ‘willing’, by Grower’s name.

“How about…” she asked, moving the marker over to ‘capable’.

I gave a simple nod, taking a sip of my drink, only to immediately spit.

“Owner, this is diet soda!” I protested.

She just looked at me, bewildered.

“What’s…”

“Diet soda was a kind of poison we used on rats,” I told her.

Builder chuckled.

“Anyway,” I said, ignoring the temptation to blend the ‘cheap’ out of the soda, “Grower is capable and clever.  I feel like, in time, she might well have succeeded to my position.  She hasn’t made any mistakes that I know about.”

“What’s she asking for?” asked Owner, tapping the marker against the whiteboard.

“Nothing in particular,” I told her.  “She is probably planning to move up into this position when I move out.  Prevailer often finds things for successful Warlords to do, which would leave an opening for Grower.”

I gave them both a meaningful look.

“Oh, yeah, that’s no problem,” said Builder.  “We obviously couldn’t ever be the warlord.  If we pick her we’ll let her know that she’s next in line.”

“She’s really ok with being paid totally in the future?” asked Owner.

“Remember I gave her a blend,” I told them.  “She’s already benefitted greatly from my patronage.  She intends, I believe, to keep on doing so.”

Owner checked the ‘capable’ box, moving her marker along to ‘powerful’.

I pursed my lips.

“She’s…” I paused.

“She’s probably fine, right?” said Builder.  “She’s ultra tough, and that growing power can be totally lethal.”

I massaged my forehead.

“It can, sure, and there’s the obvious synergies with both of your gifts.  But it can’t beat Ultra toughness, and her own toughness isn’t all that high, and the blend I’ve given her isn’t exactly Ultra speed, it’s more…”

I trailed off, holding out a hand to the side, wobbling it back and forth.

Owner nodded, sadly, and moved the marker down to the next row.

In the privacy of my mind, however, there was one more box, and with some reservations I checked ‘moral’ off for Grower.  I didn’t think she shared my own sympathies, didn’t think she’d ever join KEM or the Resistance, but as far as I could tell she didn’t go out of her way to be brutal to the humans.  It factored into my decisions.

“How about Replayer?” I asked Owner.  “How’d your meeting go?”

Owner grinned.

“I like her,” she said, immediately.  “She’s cool.  She threw cans up in the air and shot them, and, like, it was amazing.  She juggled them with bullets.”

“You like everybody,” complained Builder.  “A test that no one can fail isn’t terribly useful.”

That was a surprisingly good point, coming from Builder.

“Let’s go down the list,” I said.

“She’s willing,” I continued, remembering our last discussion, and the offer that she extended.  “but I’m not sure how capable she is.”

Owner nodded along at that.

“Yeah,” she said.  “I hear that.  After the show she had to ask me where she could get more bullets.  I don’t think she thinks stuff out ahead of time much, or, like, at all.”

“Was she maybe trying to trick you?” I asked, “Giving you the wrong impression?”

“I guess,” allowed Owner.

I doubted it, though.  I remembered her offer to gun down people in the streets of the Lair, an offer which, if accepted, would almost certainly have led to her immediate death.

“She was, like…” Owner paused a second to pick the word, “sort of carefree, yeah?  Like she kind of just lived in the moment, or whatever.”

I moved the marker along.

“Powerful is easy,” I said, checking it, “She’s got Ultra speed, ultra strength, and something that more or less doubles for Ultra toughness.  On paper she’s one of the finest combatants in the Lair.”

“Did she reveal anything about her rewinding power?” asked Builder.  “Like, did you maybe suggest she use that to get her bullets back, then see what she said.”

“Oh,” said Owner, “That would’ve been really smart.”

Inside my mind I left the ‘moral’ box unchecked.  Anyone who would commit mass murder to prove a point wasn’t operating on any ethics that I could coexist with.  The two of us were enemies, although Replayer didn’t know that.

I looked over to Builder.

“Did you have any better luck than I did with Smasher?” I asked.

She chuckled at that.

“It could scarcely have gone worse, maybe if I found her dead or something?  Nah, it went fine.”

“Do tell,” I directed her.  “What is she like when she’s sober.”

“Morbid,” said Builder.  “I never really noticed it during the Ultra Fights, but this girl is seriously sad.”

“Oh yeah?” asked Owner.

“No question,” said Builder.

She took a deep breath, catching it in her throat to produce a sort of ‘fake cry’ kind of voice.

“When I…when I look at you, or at other Ultras, it’s like I see all the people who died, the people who died for our gifts!  Like, why is it us who gets to live, huh?  Why didn’t we die with them?  Waaha Waahaha!”

“She’s depressed?” I asked.

Builder gave a helpless shrug.

“I was gonna go with wacko, but that sounds like a fine word for it.  She hates herself, hates the rest of us.  She is an Ultra who thinks the whole concept of Ultras are, like, wrong or whatever.”

I nodded along.

“You think that’s why she self medicates?” I asked.

Builder nodded.

“Also because drugs make you want more drugs, right?  But yeah, I think the root of her problem is that, going by what she told me, her whole family took the Process together, she was the only one who made it out.”

Jeez.

“I see,” I said.

“It was apparently a long time ago,” continued Builder, “But, like, she doesn’t seem to get over it or whatever, she just keeps beating up herself about it.”

“Did you talk to her handlers?” I asked.  “They seemed to have her best interests at heart, when I went there.”

“Yeah,” she said.  “That was a good tip, I wouldn’t have thought of talking to the humans if you hadn’t suggested it.”

Of course she wouldn’t.

“They tell me that there’s a sort of schedule.  They give her different pills, a little time with Blisser, that kind of thing, when they need to get her ready for an Ultra Fight.  People kind of bend over backwards to accommodate someone with Ultra Strength three, so she’s always had the clout for it in the past.”

“Oh,” said Owner.  “That’s great news.  It sounds like if we just need her for the one battle, we can have them ramp her up for it, right?  Like, it’ll be just like an Ultra Fight for her.”

I quirked my lip at that.

“But she wouldn’t be helping us in the meantime, wouldn’t be interviewing people or gathering soldiers, wouldn’t really contribute anything but fighting on the day of.”

Mentally I went through the boxes.

Willing, sure, or rather, the concept really didn’t have meaning for her.  I could get her to fight, I was pretty sure, as long as I set it up far enough in advance.

Capable, hah.  Not remotely.

Powerful, yep, Ultra strength three.  If I wanted to throw a mountain at Ar Harbor, it was on the table.

Moral, yeah, actually.  It sounded like she might be a little TOO moral, actually, but she clearly felt keenly the central injustice of our times.

“So that’s all of them,” said Owner, after a little pause.  “Which one do you think we should invite, Blender?”

*************************************************************************************

Day 17:

Days remaining: 14

AP available: (3 at end of day + 1 for 6 hours sleep) = 4/10

Prestige: 3

Timeslots available: 2, morning and afternoon

Builder Timeslot Available: afternoon

Owner Timeslot Available: afternoon

Posse: 2 out of 3 slots filled

Force size: 17

Condition: Healthy

(Ultra format: Role, Ultra Strength/Speed/Toughness, other gift description)

Posse:

Builder — 0/0/0, a woman who can alter objects for miles around into other things, blessed with a ‘Bulletproof’ blend

 Owner – housemate, 0/0/1 operates an imaginary firm, with real effects on the world,

Ultra Allies:

Maker- Friend, and protégé of Snitcher, 0/0/1, can summon the spirit of things

Clawer – Ultra fighter 2/0/1, melee combatant, deadly hooks for hands

Stopper – partner of Clawer, 0/0/0, steals form’s velocity by looking at them

Sticker – Did dentistry for her brother, 0/0/2, Creates slime, can choose its stickiness

Grower – 0/*0/1, an outside Ultra I sponsored into the Lair, has a bullet blend from me, can rapidly increase the size and mass of objects

Joker — 0/2/0, a woman who can change what other people/herself look like

Replayer — 1/2/0, she can ‘step back in time’ to undo damage that she takes

Smasher — 3/0/1, a woman who is billed as the strongest Ultra fighter of all time

Ultra Enemies:

Masher- Enemy, and fellow protégé of Subtracter, 3*/0/3*, trades off strength and durability as she moves or stays still

Picker – First Fist protégé, 0/1/0, ‘selects the outcome of things’

Ultra Acquaintances:

Tracker – Running buddy, 1/0/1, Creates tracks, and can move things on them

Shower – Adder’s protégé, 1*/0/1*, gains strength and durability from witnesses

Echoer – Singer I am a fan of, 1/1/1, can duplicate any action that she sees

Bubbler – Operates Ultra clinic 0/0/?, traps things in bubbles that heal and move them

Sucker — Ultra entertainer, ?/?/?, pulls objects/people towards her at incredible rate

Gunner — 0/0/1, she shoots tracking Ultra Blasts at roughly Ultra Strength One

Chiller — 1/0/1, can freeze any object she touches, leaving them brittle and easily broken

Cutter — 1/1/1, she is a brutal front line combatant

Swimmer — 1/0/1, she can ‘swim’ through solid surfaces

Burner — 0/0/1, she can summon Ultra fire from anywhere that she can see

Maxxer — 0/0/0, she can augment the gifts of other Ultras, pushing their gifts

Puncher — 1/0/1, her strength and speed both go up when she repeats her movements

Faction Rankings:

Regime 7

KEM 8

Pantheon 2

Union 4

Resistance 9

Prevailer 3

Knights 3

[spoiler=Actions]

Actions:

[ ] Contact Knights (Timeslot cost: 1, AP cost 2, returns 1 on success)

Motive: My recent actions have opened up the possibility of collaboration with the Knights of Purity. Their assistance could be valuable, insofar as they don’t count towards the Regime’s ridiculous rule against outnumbering our enemies, and I might be able to acquire some of their blessed equipment if I play my cards right.

Concerns: I don’t know if I really want to be associating with such a group. KEM wouldn’t mind, but the Resistance would pull away from me, and I might end up coming into contact with Second Fist or their sponsored Ultras. It is likely that anything they might want from me would be rather evil.

 

 [ ] Seek Transportation

-[ ] Scavenge (Timeslot cost: 2; AP cost 4, refunds 3 on success)

Motive: My current transportation sufficed for me in my troubleshooter role, but I will likely require a larger vehicle, or several vehicles, in order to bring everyone to Ar Harbor. I can seek to find something in the suburbs and surrounding towns.

Concerns: Leaving Shington could be dangerous, and I am far from guaranteed to find a bus or truck suitable to my needs, as the area has already been heavily scavenged.

-[ ] Trade with existing owners (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but instead of fixing up ruined vehicles I’ll negotiate to get them from their current owners.

Concerns: Snitcher may disapprove of a warlord being civil

-[ ] Seize by force (Timeslot cost: 2; AP cost 4, refunds 3 on success)

Motive: As above, but instead of asking my contacts for vehicles I’ll just take what I want. My role as warlord and my Tally should minimize resistance

Concerns: People like their vehicles, and won’t like the one who takes them. I will make enemies.

-[ ] Seek Transportation [Adder + Company] (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but Adder can use his gift to make something for my purposes, and the Company can duplicate it and make it permanent.

Concerns: Adder and I are not close, he may decline to aid me, owing to his rivalry with my sponsor, Subtracter.

 

 [ ] Seek Target Information

-[ ] Company (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: The Company logs every Ultra they create. Their Ar Harbor records would be useful information

Concerns: Ultras migrate and conceal their gifts, this information would be incomplete

-[ ] Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

Motive: Subtracter is the military leader of the Regime, she will have information on this target

Concerns: Subtracter is stupid and violent, I don’t like to be around her

-[ ] Survivors (Timeslot cost:1; AP cost 2, refunds 1 on success)

Motive: There have been 2 other attempts at Ar Harbor. I can seek out and question survivors in the outer city.

Concerns: I may be unable to find any survivors, and I may be misled by liars.

 

 [ ] Seek Posse Members

-[ ] wander & gossip, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 1-6 of them in a few hours of socializing and gossiping, opening up in depth investigation options on them and adding them to my list of acquaintances.

Concerns: None

-[ ] At Ultra Fights, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Constraint: Only available in the afternoon or night on days divisible by 4 (day 4, 8, etc)

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 3-12 of them in a few hours of socializing and gossiping at this kind of event.

Concerns: Ultras associated with the Fights are more likely than most to be melee combatants.

 

 [ ] Seek Warband Members

-[ ] At the Yard, (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: The Lair is surrounded by hundreds of Regime Ultras. The strongest come to the Yard to show their power and appeal to those like me, who would give them purpose. I should be able to gather between 5 and 20 Ultras of such caliber.

Concerns: I will need to provide housing and direction to these Ultras, or risk them wandering off. I can expect to spend at least an action a day on them, and training them might well eat up more. Ideally a Posse member will be tasked with this.

-[ ] [Gang name] From a Gang, (Timeslot cost: 2; AP cost 5, refunds 3 on success)

Motive: The Ultras that surround Shington are organized into Gangs dozens strong. If I can recruit such a force I might have my whole Warband right there.

Concerns: These Ultras likely already have patrons in the Lair, who I would need to negotiate with. Their leader would also likely want a place in my Posse, and she would be the primary locus of their loyalty until I’d had time to win them over.

 

[ ] Investigate Acquaintance:

-[ ] [Name], (Timeslot cost: 1; AP cost 2, refunds 1 on success, 2 if we become allies)

Motive: I can spend some serious one on one time with an Ultra I’ve chosen, evaluating the capability of their gift, the alignment of their values with mine, and their basic ccompetence. If all checks out, I might move them into my Ultra Allies column.

Concerns: None

 

 [ ] Invite Ally into Posse:

-[ ] [Name], (Timeslot cost: 1; AP cost 3, refunds 3 on success)

Motive: If I want to bring an ally into my posse, get them to take actions on my behalf and rise or fall with me, this is the way to do it. I will only take this action on those I’ve already made allies, and once this has been taken it is difficult to undo.

Concerns: Posse members are most of the way into my circle of trust, and will operate on my behalf, representing me to stranger. A mistake here would be dangerous and damaging. I should be careful before taking this step, potentially investigating a prospect several times.

 

 [ ] Seek Information on Snitcher’s patterns

-[ ] Passive listening (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Motive: Snitcher can ride my senses at any moment, and bring Her along. If I am ever to contact my KEM allies, my resistance allies, or show any kindness or weakness whatsoever, I need to understand when this is likely to take place. Gossip can hint at this, particularly if I carefully steer conversations. This action would be mostly undetectable, even if he was riding me when I took it.

Concerns: None

-[ ] Active interrogation of Snitches (Timeslot cost: 1; AP cost 3, refunds 2 on success)

Motive: As above, but rather than listen for random gossip I will seek out other linked individuals and directly ask them how often he rides their senses, and what actions he has reacted to in the past.

Concerns: More likely Snitcher notices this, unknown consequences of that.

-[ ] Confront Snitcher Directly (Timeslot cost:1; AP cost 4, refunds 3 on success)

Motive: As above, but take the simplest possible route. Go to Snitcher and ask him for the deal.

Concerns: I am sponsored by Subtracter, not Snitcher, he may not wish to aid me. He may demand favors or other services in exchange for the information.

 

 [ ] Seek Information on Regime military operations

-[ ] Ask Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

Motive: My life depends on doing this right. I need to get a basic understanding of what She is expecting from my attack on Ar Harbor. Do I need to seize the Company Facility? Kill all the enemies? Are there any constraints on how I go about it? Subtracter is the leader of the Regime’s military, and my sponsor, she will know these answers.

Concerns: Subtracter is stupid and brutal, and she killed my neighbors, I hate spending time with her.

-[ ] Ask Around (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but ask survivors of previous missions instead of my evil boss.

Concerns: My predecessors may not have told them everything, their views of their missions may omit certain command level details that I need to worry about.

 

[ ] Relax and Recuperate

-[ ] By visiting Blisser (Timeslot cost: X (slots spent until AP reaches max), AP cost 0, returns 3 per time period. DANGER, this action may cause addiction)

-[ ]By lounging around, (Timeslot cost: 1, AP cost 0, refunds 1 on success)

Motive: I could do with some rest.

Concerns: None

-[ ]By patronizing entertainment areas (Timeslot cost: 1, AP cost 1, refunds 3 on success)

Motive: I could do with some rest, and I might learn some things by socializing

Concerns: None

-[ ]By using my gift to repair the city (Timeslot cost: 1, AP cost 2, refunds 5 on success)

Motive: It needs to be done.

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

-[ ]By using my gift to heal people (Timeslot cost: 1, AP cost 1, refunds 5 on success)

Motive: This is why I have my gift.

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

 

[ ] Organize Armory [Timeslot cost: 1, AP cost 2, returns 2 on success)

Motive: I carry, in my backpack and on my person, various items to blend with if the need arises. I am overdue to look through my setup and take an inventory, once that is done I could seek out new objects if I am missing anything useful.

 

Concerns: None

 

 [ ] Seek new residence [ Timeslot cost: 3, returns 1 if successful ]

Motive: I could get a lot more done if I got a full night’s sleep

Concerns: Owner and I have guarded one another’s rest for a long time. I wouldn’t necessarily be able to trust a new person to the same extent.

 

[ ] Action: Other (Timeslot cost: x, returns x if successful)

 

KEM Actions:

[ ] Assign Assassination mission [Timeslot cost 1, AP cost 3, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

 

Description: KEM are the only humans who fight back on a consistent, day to day basis.  We’ve come up together, they and I, and pointing them at my foes is only common sense.  If I give them a target, then I trust them to make a good faith effort to put that Ultra down.  Their odds of success, of course, vary wildly depending on how much info I can provide, and the gifts of the Ultra in question.

 

Resistance Actions:

[ ] Assign Information Gathering Mission [Timeslot cost 1, AP cost 2, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

Description: The humans are the ocean in which the Ultras swim, the saying goes.  The Resistance’s capacity to gather information about Ultras is unsurpassed.  If I give them a target, then they will give me every bit of public information on the target, and often times a little bit more.  Ultras are people, after all.  I believe this with all my heart.  And people trust other people, even those that they ultimately shouldn’t.  I can assign as many targets as I wish, but the more I assign the less details I will probably get, and the longer it might take.

 

[ ] Debrief Information Gathering Mission [Timeslot cost 1, AP cost 0, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

Description: The information that the Resistance gathers is worthless if I never regain it.  Using protocols I’ve worked out ahead of time, and my recent discovery of Snitcher’s habits, it should be possible for me to take the Resistance’s reports with minimal risk.  I expect I should give them a day or two for local targets, and possibly as much as four for targets in Ar Harbor or further afield.

  

Owner Actions:

[ ] Acquire Funds [Timeslot cost 1]

Description: Owner takes action to get more and more valuable assets within our world, increasing her overall funding, hopefully permitting her gift’s actions to be swifter and larger in impact. (Requires Write In clarification on how to do this)

[ ] Change Company [ Timeslot cost 1]

Description: Owner presently runs a package store, located in downtown Washington.  She has, as near as I can estimate, a low six figures saved up.  With this action I can direct her to acquire licenses, expand locations, purchase other businesses, or perform similar deeds, all based around changing the operation and activities of her imaginary franchise. (Requires Write In clarification on how to do this)

[ ] Company Action [ Timeslot cost 2]

Description: This is a catchall action for anything I might think of that could let Owner impact the main battle in Ar Harbor.  Buying up local real estate and demolishing it on a certain date seems like the obvious course of action, but there are a lot of other fringe ideas that I’ve been entertaining. [Requires Write In clarification on how to do this.  The first Action spent on this is about Owner doing tests to make sure this effort will work, the second actually kicks off whatever changes I want in the imaginary world.] 

Builder Actions:

[ ] Repair Structure [Timeslot cost 1]

Description: Builder can repair most any structure any structure in just a few hours, spreading broken portions back into place and generating new matter as needed.

 

[ ] Construct Known Structure [ Timeslot cost 1]

 

Description: Builder can construct any easily described structure with the same ease that she repairs them.  Her present education limits this to extremely primitive structures, but that might well be changeable.

 

[ ] Construct Known Items [Timeslot cost 1]

 

Description: Builder’s gits aren’t limited to buildings.  If she can get a perfect understanding of an objects, and samples for every component, then she can form any items that I might desire.  The easiest way to accomplish this, of course, would be to provide her with a sample.

 

[ ] Memorize Patterns [ Timeslot cost 1]

 

Description: Builder’s gifts are heavily limited by her imperfect education.  The more patterns I can get her to learn, the more she can construct from any given material.  If I provide her with patterns or specimens I’m pretty sure she can memorize them and add them to her arsenal.

[/spoiler]

 

Regime Quest 18

Results from Previous round votes:

1 Vote: Plan CCC on my blog

*************************************************************************************

Winning Plan:

Free Action: Invite Owner into Posse

Morning Action: [Resistance] Assign Information Gathering: Merlin

Afternoon Action: Investigate Acquaintance: Replayer

Builder’s Action: Investigate Patterns: Busses

************************************************************************************

Day 15 Log :

5 AP at start of day (4 at end of last day +1 for half night’s sleep)

Invite Owner into posse (0 AP cost, auto succeed)

-2 for Assign Resistance to investigate Merlin (3 AP)

Roll 7, +1 for success (4 AP)

-2 for Investigate Acquaintance: Replayer (2 AP)

Roll 5, +2 for success+ ally (4 AP)

Builder: Investigate Busses

Roll 4, partial success

End of day, 4 AP

*************************************************************************************

Invite Owner into Posse:

Owner was waiting for me when I got ready to leave the house, loafing around with a bemused look on her face.

“What?” I asked.

“I was just wondering…” she said.

I rolled my eyes as her voice trailed off, but didn’t try to guess her question.  I’d learned long ago that the easiest way to get Owner to come to a point was to let her make it there on her own.

“Am I in your Posse?” she asked.

I’d been giving this a lot of thought.  There were a lot of pluses, a lot of minuses.  I could have gone either way, but ultimately there was only one answer.

“Of course,” I said.  “I was just thinking we should make that official.”

She broke into a relieved grin.

“I figured,” she said.  “I mean, I watch you while you sleep.  I’ve been helping you since day one!”

“Exactly,” I responded.  “We’re in this together, and it is past time we started acting like it.”

She smiled brightly and took a step off to the side, as though inviting me to go past and set about my day.

“Actually,” I said.  “Do you have a moment?  I’d like to go over your gift, see if we couldn’t come up with some more ideas like the package store thing.”

“Sure,” she said.  “I know you know most of it, but it can’t hurt to go over it.”

She gave me the brief version.  I’d heard the bones of it before, but never in an actual expository lecture.

Her gift was weird.  Definitely one of the stranger that I’d ever seen.

At its core, she could ‘vanish’ or ‘assign’ away anyone or any bit of currency that she could touch, aside from Ultras.

The currency went into a sort of bar or mound in her mind, and it made her happy when it got higher.  She spent a lot of time and effort bribing scavengers into bringing her credit cards and such, all of which made the bar higher.

People, on the other hand, made the bar lower when she sent them away.  They would vanish, and then they would pop back 9 and a half hours later.  They had no memory of the time that they were gone, but apparently they were getting fed somehow.

She’d been bewildered when she’d first got the gift, but ultimately had worked out that what was going on was that she was running a sort of imaginary business, over in some simulated world.  The money that she sent over was used to pay the people that she sent over.

This business could change over time, and she’d ultimately got it going such that it actually made (imaginary) money.  Nowadays the contributions from our world mostly helped her expand. 

So far, so odd, but no one would have cared about her if that had been all that her gift did.

The really strange part was that the effects of her fake company carried over to the real world.  If they opened a retail location, then that location actually opened up around here, and actually filled up with whatever they were buying.

Any change that they made to their environment would actually manifest here.  They could dig ditches, fix roads, whatever.  If the company could get it done over there, its effects would show up over here.

With my help she’d ultimately been able to work this into a sort of virtuous cycle.  She presently operated a package store.  Over there, it was moderately profitable, nothing not write home about.  Over here, however, it was wildly successful, as people lined up to exchange worthless cards they’d found scavenging for bottles of booze.

Owner had been funneling these profits back into her business, and was reporting that her reserve was as high as it had ever been.  She figured she could probably open a new location soon, or switch into another line of work entirely.

I had ideas on that score, but now wasn’t the time to talk about them.

*************************************************************************************

Assign Resistance to Investigate Merlin:

 

“Do you know why I told you to come here?” I asked.

Skinner shook her head, side to side, her lips pursed together in a thin line.

Her confusion was entirely understandable.  There actually wasn’t really any reason for me to call on her.  She couldn’t do anything in particular that I wanted, didn’t know anything I needed to know.  I could have gotten exactly the same effect out of a log with a face drawn on it.

“N-no,” she said, frowning her brows at me in an attempt to look tough.

It wasn’t that she was weak or anything, her gift being a bog standard death touch with a little bit of Ultra toughness thrown in, but I had many more prominent candidates.

“I have a task for you,” I told her.  “One whose completion will result in great rewards, and whose failure will result in my displeasure.”

“I’m not doing nothing for you!” she blurted out, eyes now darting left to right, as though she feared my confederates were about to fall upon her.

“Wait until you hear it first,” I cautioned her.  “Ask Picker how my second chances taste.”

She slumped back in her chair, eyes wild.

“I want you to go to Ar Harbor,” I told her.  “I want you to look into every aspect of the Ultra who calls herself Merlin.  I want to know her gift, her appearance, who her friends are, absolutely everything that you can find out.”

She leaped up to her feat, kicking her chair back.

“You’re crazy!” she shouted.  “I’m not-“

She choked off her shout as I pointed a finger at her face.

“Get that info to me,” I told her.  “Or else.”

She spun about and walked off, casting an anxious glance over her shoulder every couple of paces.  I kept my eyes on her until she turned a corner and was lost in the crowd.

I never looked at the human servant who was shining my shoes.  Never so much as glanced at the actual person I’d been speaking to.  She would understand what she had to do.

She would tell another Resistance member, who would tell another, and so on.  The news would spread out of the city, passed from member to member all the way to Ar Harbor, where it would become reasonable seeming questions about a prominent member of the community.

Then it would start its long journey back, joining together with all of the organization’s other information on the subject.  When I gave the call I’d get the report, neatly labeled and signed by ‘Skinner’.

Let Snitcher ride my perceptions all he liked.  All he would see was a Warlord of the Regime bossing around my lesser in order to carry out Her will.

 

*************************************************************************************

Investigate Replayer

I brought Replayer around to the usual place where I’d been meeting people, the café tables outside of Owner’s newly upgraded package store.

She was a tall woman, gangly, with very dark skin and short hair.  She was wearing a pair of guns on her hips, and another set in shoulder holsters.  She gave a friendly grin when she saw me.

“Hi,” I told her.  “I guess you know why I called you?”

“I’ve been expecting it since you showed up to the Ultra fight,” she said.  “I guess you are sounding people out for your Posse?”

“Uh huh,” I told her.  “I’ve already taken on Builder, and she didn’t have anything bad to say about you.”

“Excellent,” she said.  “Now I don’t have to beat her up.  Did she say anything good?”

I shook my head.

“Nothing beyond listing your gifts, which was honestly good enough for me.  You really have Ultra speed two?  That’s incredible.”

“Want to see?” she asked.  “I can do a few party tricks as demonstrations, if you like.”

“Like what?” I asked.

She gave an expansive gesture to the street, people darting here and there on their master’s errands.

“You start counting, I’ll do headshots, bet I beat you to ten.”

I couldn’t keep my eyes from bulging a little, but I didn’t let my smile slip.

“Messy,” I said.  “Anything with less cleanup?”

She had to have been kidding.  Even I wouldn’t get away with it if I just started shooting random people inside of the Lair.  At least, I thought I wouldn’t.  Surely some powerful would care about having all their humans gunned down, if only for the inconvenience of it all.

She shrugged.

“I can do the thing where I keep something in the air by shooting it a lot.  I dunno if we did that the night you were at the Ultra Fight.  The finale is I switch to throwing bullets.”

“I dunno,” I said. “Its kind of spoiled now that you talked it through, plus that’d be wasting bullets.  Why don’t you just tell me about your gifts?”

“Ok,” she said.  “I’ve got ultra strength, and more ultra speed.  I also can go back along my timeline if I get hit, so I basically have the toughness too.  Total package Ultra combatant.”

“Any more details about going back on your timeline?” I asked.  “Or is that one of those things you like to keep quiet, don’t want people using it against you.”

“A bit,” she allowed.  “It isn’t perfect, and I don’t want anyone using its weaknesses against me.  I’d tell you about it if this goes anywhere, but I don’t think we are there yet.”

“Make sense,” I allowed. 

“You probably hear this from all the Ultra fighters,” she said, “But I’m the toughest of us all.  If you only take one of us for fighting, you should take me.”

I chuckled.

“I’ll let you know,” I said.

*************************************************************************************

Builder: Debrief on busses

Builder was already there when I got back to Packer House in the evening, chatting idly with Owner about some triviality or other.

“How’d it go with the busses?” I asked.  “Are you confident that you could form one, given all of the component bits?”

“Mmm-“ she said, holding up a hand for a second.

I waited patiently, noting the small pile of candy wrappers on the table between them.

“Mostly,” she said, once she’d swallowed.  “I don’t think all of those busses were, like, the same exact kind?  There was some things on the inside of one that were not there on the others.”

“Probably just damage,” I guessed.  They’d certainly had the, school yellow, paint job.  “People pull parts out of stuff all the time.  I’m just hoping we had enough there for you to see every piece, get it all down.”

“Pretty much,” she said, in a way that didn’t inspire an altogether amazing amount of confidence.

“Of course,” I responded.  “But maybe we should schedule one more session with them, just to be absolutely certain.”

She couldn’t hide the relief that flashed across her face.

“If you’d like,” she said.

I would.

*************************************************************************************

Day 16:

Days remaining: 15

AP available: (4 after crisis + 1 for 6 hours sleep) = 5/10

Prestige: 3

Timeslots available: 2, morning and afternoon

Builder Timeslot Available: afternoon

Owner Timeslot Available: afternoon (Owner’s personal actions will appear tomorrow)

Posse: 2 out of 3 slots filled

Force size: 0

Condition: Healthy

(Ultra format: Role, Ultra Strength/Speed/Toughness, other gift description)

Posse:

Builder — 0/0/0, a woman who can alter objects for miles around into other things, blessed with a ‘Bulletproof’ blend

 Owner – housemate, 0/0/1 operates an imaginary firm, with real effects on the world,

Ultra Allies:

Maker- Friend, and protégé of Snitcher, 0/0/1, can summon the spirit of things

Clawer – Ultra fighter 2/0/1, melee combatant, deadly hooks for hands

Stopper – partner of Clawer, 0/0/0, steals form’s velocity by looking at them

Sticker – Did dentistry for her brother, 0/0/2, Creates slime, can choose its stickiness

Grower – 0/*0/1, an outside Ultra I sponsored into the Lair, has a bullet blend from me, can rapidly increase the size and mass of objects

Joker — 0/2/0, a woman who can change what other people/herself look like

Replayer — 1/2/0, she can ‘step back in time’ to undo damage that she takes

Ultra Enemies:

Masher- Enemy, and fellow protégé of Subtracter, 3*/0/3*, trades off strength and durability as she moves or stays still

Picker – First Fist protégé, 0/1/0, ‘selects the outcome of things’

Ultra Acquaintances:

Tracker – Running buddy, 1/0/1, Creates tracks, and can move things on them

Shower – Adder’s protégé, 1*/0/1*, gains strength and durability from witnesses

Echoer – Singer I am a fan of, 1/1/1, can duplicate any action that she sees

Bubbler – Operates Ultra clinic 0/0/?, traps things in bubbles that heal and move them

Sucker — Ultra entertainer, ?/?/?, pulls objects/people towards her at incredible rate

Gunner — 0/0/1, she shoots tracking Ultra Blasts at roughly Ultra Strength One

Chiller — 1/0/1, can freeze any object she touches, leaving them brittle and easily broken

Cutter — 1/1/1, she is a brutal front line combatant

Smasher — 3/0/1, a woman who is billed as the strongest Ultra fighter of all time

Swimmer — 1/0/1, she can ‘swim’ through solid surfaces

Burner — 0/0/1, she can summon Ultra fire from anywhere that she can see

Maxxer — 0/0/0, she can augment the gifts of other Ultras, pushing their gifts

Puncher — 1/0/1, her strength and speed both go up when she repeats her movements

Faction Rankings:

Regime 7

KEM 8

Pantheon 2

Union 4

Resistance 9

Prevailer 3

Knights 3

[spoiler=Actions]

Actions:

[ ] Contact Knights (Timeslot cost: 1, AP cost 2, returns 1 on success)

 

Motive: My recent actions have opened up the possibility of collaboration with the Knights of Purity. Their assistance could be valuable, insofar as they don’t count towards the Regime’s ridiculous rule against outnumbering our enemies, and I might be able to acquire some of their blessed equipment if I play my cards right.

 

Concerns: I don’t know if I really want to be associating with such a group. KEM wouldn’t mind, but the Resistance would pull away from me, and I might end up coming into contact with Second Fist or their sponsored Ultras. It is likely that anything they might want from me would be rather evil.

 

 

[ ] Seek Transportation

 

-[ ] Scavenge (Timeslot cost: 2; AP cost 4, refunds 3 on success)

 

Motive: My current transportation sufficed for me in my troubleshooter role, but I will likely require a larger vehicle, or several vehicles, in order to bring everyone to Ar Harbor. I can seek to find something in the suburbs and surrounding towns.

 

Concerns: Leaving Shington could be dangerous, and I am far from guaranteed to find a bus or truck suitable to my needs, as the area has already been heavily scavenged.

 

-[ ] Trade with existing owners (Timeslot cost: 1; AP cost 2, refunds 1 on success)

 

Motive: As above, but instead of fixing up ruined vehicles I’ll negotiate to get them from their current owners.

 

Concerns: Snitcher may disapprove of a warlord being civil

 

-[ ] Seize by force (Timeslot cost: 2; AP cost 4, refunds 3 on success)

 

Motive: As above, but instead of asking my contacts for vehicles I’ll just take what I want. My role as warlord and my Tally should minimize resistance

 

Concerns: People like their vehicles, and won’t like the one who takes them. I will make enemies.

 

-[ ] Seek Transportation [Adder + Company] (Timeslot cost: 1; AP cost 2, refunds 1 on success)

 

Motive: As above, but Adder can use his gift to make something for my purposes, and the Company can duplicate it and make it permanent.

 

Concerns: Adder and I are not close, he may decline to aid me, owing to his rivalry with my sponsor, Subtracter.

 

 

[ ] Seek Target Information

 

-[ ] Company (Timeslot cost: 1; AP cost 2, refunds 1 on success)

 

Motive: The Company logs every Ultra they create. Their Ar Harbor records would be useful information

 

Concerns: Ultras migrate and conceal their gifts, this information would be incomplete

 

-[ ] Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

 

Motive: Subtracter is the military leader of the Regime, she will have information on this target

 

Concerns: Subtracter is stupid and violent, I don’t like to be around her

 

-[ ] Survivors (Timeslot cost:1; AP cost 2, refunds 1 on success)

 

Motive: There have been 2 other attempts at Ar Harbor. I can seek out and question survivors in the outer city.

 

Concerns: I may be unable to find any survivors, and I may be misled by liars.

 

 

[ ] Seek Posse Members

 

-[ ] wander & gossip, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

 

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 1-6 of them in a few hours of socializing and gossiping, opening up in depth investigation options on them and adding them to my list of acquaintances.

 

Concerns: None

 

-[ ] At Ultra Fights, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

 

Constraint: Only available in the afternoon or night on days divisible by 4 (day 4, 8, etc)

 

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 3-12 of them in a few hours of socializing and gossiping at this kind of event.

 

Concerns: Ultras associated with the Fights are more likely than most to be melee combatants.

 

 

[ ] Seek Warband Members

 

-[ ] At the Yard, (Timeslot cost: 1; AP cost 2, refunds 1 on success)

 

Motive: The Lair is surrounded by hundreds of Regime Ultras. The strongest come to the Yard to show their power and appeal to those like me, who would give them purpose. I should be able to gather between 5 and 20 Ultras of such caliber.

 

Concerns: I will need to provide housing and direction to these Ultras, or risk them wandering off. I can expect to spend at least an action a day on them, and training them might well eat up more. Ideally a Posse member will be tasked with this.

 

-[ ] [Gang name] From a Gang, (Timeslot cost: 2; AP cost 5, refunds 3 on success)

 

Motive: The Ultras that surround Shington are organized into Gangs dozens strong. If I can recruit such a force I might have my whole Warband right there.

 

Concerns: These Ultras likely already have patrons in the Lair, who I would need to negotiate with. Their leader would also likely want a place in my Posse, and she would be the primary locus of their loyalty until I’d had time to win them over.

 

 

[ ] Investigate Acquaintance:

 

-[ ] [Name], (Timeslot cost: 1; AP cost 2, refunds 1 on success, 2 if we become allies)

 

Motive: I can spend some serious one on one time with an Ultra I’ve chosen, evaluating the capability of their gift, the alignment of their values with mine, and their basic ccompetence. If all checks out, I might move them into my Ultra Allies column.

 

Concerns: None

 

 

[ ] Invite Ally into Posse:

 

-[ ] [Name], (Timeslot cost: 1; AP cost 3, refunds 3 on success)

 

Motive: If I want to bring an ally into my posse, get them to take actions on my behalf and rise or fall with me, this is the way to do it. I will only take this action on those I’ve already made allies, and once this has been taken it is difficult to undo.

 

Concerns: Posse members are most of the way into my circle of trust, and will operate on my behalf, representing me to stranger. A mistake here would be dangerous and damaging. I should be careful before taking this step, potentially investigating a prospect several times.

 

 

[ ] Seek Information on Snitcher’s patterns

 

-[ ] Passive listening (Timeslot cost: 1; AP cost 1, refunds 1 on success)

 

Motive: Snitcher can ride my senses at any moment, and bring Her along. If I am ever to contact my KEM allies, my resistance allies, or show any kindness or weakness whatsoever, I need to understand when this is likely to take place. Gossip can hint at this, particularly if I carefully steer conversations. This action would be mostly undetectable, even if he was riding me when I took it.

 

Concerns: None

 

-[ ] Active interrogation of Snitches (Timeslot cost: 1; AP cost 3, refunds 2 on success)

 

Motive: As above, but rather than listen for random gossip I will seek out other linked individuals and directly ask them how often he rides their senses, and what actions he has reacted to in the past.

 

Concerns: More likely Snitcher notices this, unknown consequences of that.

 

-[ ] Confront Snitcher Directly (Timeslot cost:1; AP cost 4, refunds 3 on success)

 

Motive: As above, but take the simplest possible route. Go to Snitcher and ask him for the deal.

 

Concerns: I am sponsored by Subtracter, not Snitcher, he may not wish to aid me. He may demand favors or other services in exchange for the information.

 

 

[ ] Seek Information on Regime military operations

 

-[ ] Ask Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

 

Motive: My life depends on doing this right. I need to get a basic understanding of what She is expecting from my attack on Ar Harbor. Do I need to seize the Company Facility? Kill all the enemies? Are there any constraints on how I go about it? Subtracter is the leader of the Regime’s military, and my sponsor, she will know these answers.

 

Concerns: Subtracter is stupid and brutal, and she killed my neighbors, I hate spending time with her.

 

-[ ] Ask Around (Timeslot cost: 1; AP cost 2, refunds 1 on success)

 

Motive: As above, but ask survivors of previous missions instead of my evil boss.

 

Concerns: My predecessors may not have told them everything, their views of their missions may omit certain command level details that I need to worry about.

 

 

[ ] Relax and Recuperate

 

-[ ] By visiting Blisser (Timeslot cost: X (slots spent until AP reaches max), AP cost 0, returns 3 per time period. DANGER, this action may cause addiction)

 

-[ ]By lounging around, (Timeslot cost: 1, AP cost 0, refunds 1 on success)

 

Motive: I could do with some rest.

 

Concerns: None

 

-[ ]By patronizing entertainment areas (Timeslot cost: 1, AP cost 1, refunds 3 on success)

 

Motive: I could do with some rest, and I might learn some things by socializing

 

Concerns: None

 

-[ ]By using my gift to repair the city (Timeslot cost: 1, AP cost 2, refunds 5 on success)

 

Motive: It needs to be done.

 

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

 

-[ ]By using my gift to heal people (Timeslot cost: 1, AP cost 1, refunds 5 on success)

 

Motive: This is why I have my gift.

 

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

 

 

[ ] Organize Armory [Timeslot cost: 1, AP cost 2, returns 2 on success)

 

Motive: I carry, in my backpack and on my person, various items to blend with if the need arises. I am overdue to look through my setup and take an inventory, once that is done I could seek out new objects if I am missing anything useful.

 

Concerns: None

 

 

[ ] Seek new residence [ Timeslot cost: 3, returns 1 if successful ]

 

Motive: I could get a lot more done if I got a full night’s sleep

 

Concerns: Owner and I have guarded one another’s rest for a long time. I wouldn’t necessarily be able to trust a new person to the same extent.

 

[ ] Action: Other (Timeslot cost: x, returns x if successful)

 

KEM Actions:

[ ] Assign Assassination mission [Timeslot cost 1, AP cost 3, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

 

Description: KEM are the only humans who fight back on a consistent, day to day basis.  We’ve come up together, they and I, and pointing them at my foes is only common sense.  If I give them a target, then I trust them to make a good faith effort to put that Ultra down.  Their odds of success, of course, vary wildly depending on how much info I can provide, and the gifts of the Ultra in question.

 

 

Resistance Actions:

[ ] Assign Information Gathering Mission [Timeslot cost 1, AP cost 2, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

 

Description: The humans are the ocean in which the Ultras swim, the saying goes.  The Resistance’s capacity to gather information about Ultras is unsurpassed.  If I give them a target, then they will give me every bit of public information on the target, and often times a little bit more.  Ultras are people, after all.  I believe this with all my heart.  And people trust other people, even those that they ultimately shouldn’t.  I can assign as many targets as I wish, but the more I assign the less details I will probably get, and the longer it might take.

 

[ ] Debrief Information Gathering Mission [Timeslot cost 1, AP cost 0, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

 

Description: The information that the Resistance gathers is worthless if I never regain it.  Using protocols I’ve worked out ahead of time, and my recent discovery of Snitcher’s habits, it should be possible for me to take the Resistance’s reports with minimal risk.  I expect I should give them a day or two for local targets, and possibly as much as four for targets in Ar Harbor or further afield.

 

 

 

Builder Actions:

[ ] Repair Structure [Timeslot cost 1]

Description: Builder can repair most any structure any structure in just a few hours, spreading broken portions back into place and generating new matter as needed.

 

[ ] Construct Known Structure [ Timeslot cost 1]

 

Description: Builder can construct any easily described structure with the same ease that she repairs them.  Her present education limits this to extremely primitive structures, but that might well be changeable.

 

[ ] Construct Known Items [Timeslot cost 1]

 

Description: Builder’s gits aren’t limited to buildings.  If she can get a perfect understanding of an objects, and samples for every component, then she can form any items that I might desire.  The easiest way to accomplish this, of course, would be to provide her with a sample.

 

[ ] Memorize Patterns [ Timeslot cost 1]

 

Description: Builder’s gifts are heavily limited by her imperfect education.  The more patterns I can get her to learn, the more she can construct from any given material.  If I provide her with patterns or specimens I’m pretty sure she can memorize them and add them to her arsenal.

[/spoiler]

 

Andy Logs

First Conversation, after disembarking

Participants: A.N.D.I. , Jane (Haunter) Trent, Dale (Indulger) Pitts, Rebeccah (Preventer), Roberts, Anomaly (Condemner), ? (Fisher)

Rebeccah: Andy, I’m so glad to see you made it!

Dale (simultaneous with above): Andy, you are ok!

Jane: Give her some room, let her breathe.

A.N.D.I. : I’m ok, I’m ok.  Don’t worry about me, I didn’t get hurt in all that.

Anomaly: Wow, it is so great to see you again!  We were so worried about you.

Jane: How did you end up here?  No, sorry, I need to clarify.  How did you gain the Union’s trust?  Why do they let you fly their skiffs?

Dale: We lost track of you after Redo.  We thought that you had gotten lost or captured or something.

A.N.D.I. : Yes, that’s what happened.  I was seized by the Pantheon for transport, then executed by Prevailer.

Dale: Oh Shit!

? (simultaneous with above): What?  Why?

A.N.D.I. : She does not approve of my existence, and the fact that my previous execution did not take.

Jane: So she tried to make sure this time, eh?  I’m surprised her Ultra Strength didn’t ensure that you couldn’t come back, regardless of the means.  I’d think the world would back it up the same way that it does for Preventer’s invulnerability.

A.N.D.I. : She used a gun, rather than her gift.

Dale: I’m just glad to see you are ok.  We were worried that you might be being treated badly.

A.N.D.I. : The Union recognized the value of my gift, and permitted me to assist them in the tempering of their forces.  I believe that they are expecting to renew our partnership after this event comes to its conclusion.

?: Its conclusion?  That doesn’t sound very good.

A.N.D.I. : They will kill the Grand Host in the morning, then scour any enemy assets from the active war zone.  It would behoove you to be elsewhere when that comes to pass.

Jane: Not an option, I’m afraid.  There are some healers back in the Pantheon’s central fort, or perhaps with their Host, that I need the services of.

A.N.D.I. : Are you injured?

Jane: No, and yes.

A.N.D.I. : I don’t understand.

Anomaly: Don’t worry about it.

Dale: She is sad, but physically ok, and, maybe, also, like somewhat unsure?

A.N.D.I. : I won’t worry about it.

Jane: As fun as this is, would be willing to cut this conversation short in order to pick back up where we left off in Redo?

A.N.D.I. : Of course.

 

Second Conversation: Hour after dawn

Participants: A.N.D.I. , Jane (Haunter) Trent, a shade

A.N.D.I. : I really think you ought to wait on this.  From my understanding of your goals, there is little to lose, and much to gain, from holding back on this process until you observe the battle between the Union and Pantheon forces.

Jane: No.  We do it now.

A.N.D.I. : If the Ultras you have described, those Pantheon assets with the healing gifts you hope will embody your shades, perish in this conflict, you will have tuned your gift in a substandard fashion, and I will not be able to fully restore it.

Jane: Why not?  I mean, I’m not going to wait around all day, but I don’t see why you couldn’t restore a gift.

A.N.D.I. : There is some spoilage, when a gift is altered.  The new gift is more focused, but in an overall sense less potent.  If someone changed their gift from one to another, they might be better off, but changing and then reversing will give you a strictly inferior gift to the one you started out with.

Jane: I see.  I guess that makes sense.

Anonymous Shade 1: That’s not the only thing Andy is saying that makes sense.  We should wait until the battle is over.  It doesn’t cost us anything to wait until we know what is going on!

Jane: It costs us time.  The last time we had this access, I squandered our time, I called a vote, I hemmed and hawed.  I won’t make that mistake a second time.

Anonymous Shade 1: The circumstances aren’t the same, and, also, are you sure it was a mistake?

Jane: What do you mean?  If my gift had been altered when we infiltrated the central fortress I could’ve freed you all!

Anonymous Shade 1: If you’d had a different gift, then don’t you think the outcome of our endeavors to this point would have been affected?  Who says we even end up in the central fort?

A.N.D.I. : You’ve asked me to strengthen your capacity to manifest your charges, allowing them to operate independently of you.  In exchange you will lose the ability to wear more than one at a time.  This will render you far less combat capable.

Jane: Will it?  I can’t recall the last time that stacking up people’s strengths within my body helped me out.  It is just a way to get more people killed at once.

A.N.D.I. : Beyond that, these permanently manifested shades will not gain any extra durability.  They will still be popped or destroyed by the slightest impact.

Jane: Unless they enter a body, correct?  Unless they merge with someone else, the way my gift lets them merge with me?

A.N.D.I. : Yes, but they will have no capability to overwhelm or control the owner of a body.  I couldn’t stretch your gift to allow your charges to possess people, that’s just not how it is set up.

Anonymous Shade 1: She intends us to enter constructed forms, bodies created without souls.

Jane: So long as the healers survive, there shouldn’t be any objection.  The forms will seem monstrous, and so the Pantheon will view them as military assets.  That crew has no respect for, no real comprehension of, the idea that a gift could hold genuine souls.  Everyone always acts like my shades are just projections of my own will.  We’ll finally use that to our advantage.

Anonymous Shade 1: It is about damn time, I guess.

A.N.D.I. :  Excuse me, what is your name?

Anonymous Shade 1: Me? I’m Joey.

A.N.D.I. :  Thank you, it was awkward not knowing that while we spoke about how foolish those who underestimated your agency were.

Jane: Heh.

Joey: I appreciate it.

Jane: Alright, lets get on with this.

 

Third Conversation: After the tuning of Jane’s gift, midmorning.

Participants: A.N.D.I. , Anomaly (Condemner)

Anomaly: Hey

A.N.D.I. : Hello, do you also want your gift tuned?  The battle is likely to commence soon, but there may well be time for one more-

Anomaly (interrupting): Won’t the Link just set it back to normal anyway?

A.N.D.I. : No, not even if you were still Linked.

Anomaly: What? Why would you say that?

A.N.D.I. : Observing your movements, you lack the characteristic knowledge of one another’s whereabouts.  You have lost your Link.

Anomaly: Bullshit.  That’s, why wouldn’t everyone notice that, if it was true, anyway?

A.N.D.I. : People disregard the majority of their sensory input.  If no one was searching for evidence that your Link was gone, they would be unlikely to notice.

Anomaly: But you noticed, right?  Or you think you did, notice something?  Because you are not a person, you are better than us?

A.N.D.I. : My attention is structured in a different manner.  It has its pluses and its minuses by comparison to the ordinary way.

Anomaly: Bullshit!  You aren’t any better than me!

A.N.D.I. : Yes, because you aren’t a person either, right?

Anomaly: Do you just say things you think will shock people all the time?  Doesn’t that get old?

A.N.D.I. : I have intimately examined several hundred Ultrahumans, and I’ve seen how their behavior and gifts alter as my gift shapes their connections.  I am likely the world’s foremost expert on the subject.  Did you think I couldn’t tell?

Anomaly: Tell what?

A.N.D.I. : That you have, in the time between this encounter and our last, been altered profoundly.  If people are hand puppets, manipulated by unseen souls, then you are a glove, moved nakedly and without subtlety among us.

Anomaly: <laughter>

 

Fourth Conversation: Afternoon, as it became obvious that the Pantheon would triumph in their engagement with the Union.

Participants: A.N.D.I. , Jane (Haunter) Trent, Dale (Indulger) Pitts, Rebeccah (Preventer), Roberts, Anomaly (Condemner), ? (Fisher)

Rebeccah: Can this be fake?

Jane: Not easily, this vessel is tapped into the Union’s battle net.  If what we are witnessing isn’t actually happening, then someone is spoofing a LOT of sensor readouts.

A.N.D.I. : It doesn’t seem reasonable for anyone to bother, as no one knows my current status, except perhaps Fifth Fist?  From what you’ve told me they intend my capture.

?: This doesn’t bring them any closer to that outcome, though.  Also, I don’t see how they’d go about hacking into Union computers.  Maybe they can foresee passwords and the like, but still…

Jane: This isn’t faked.  This is really happening.  The Pantheon have finally won, they broke the Intervention Groups.

A.N.D.I. : Their triumph was due to the presence of these Ultras in white, the Brides of Zeus.  I have tuned many of their number.  I am unsurprised that they were victorious.

Dale: Zeus is here?  Why was there a battle at all then?

Jane: He isn’t.  He must have split up his super army, sent some on ahead to lead a first strike.

Dale: Zeus is like Her, right?  If he was there then there wouldn’t have been a battle at all.

Jane: This changes everything.  We don’t need an in with the Union anymore, we need an in with the Pantheon.

Rebeccah: I know who could provide us with that.  Too bad we just burned her to death.

Anomaly: I feel attacked.

Dale: You had to do it, Nirav, it is just bad luck that now we could really use her as a sponsor or whatever.  If she was here and willing she could get us into that army.

Jane: No point in regretting what we had to do.  What we have to do now is reintegrate with that army.  You saw those numbers, the Brides conscripted everyone in the fort.  The healers must be there.

Anomaly: Or dead.

Dale: They aren’t.

Jane: Do you have proof of that?  Or are you just trying to make me feel better?

Dale: Feel better.

 

Fifth Conversation: Shortly after Fourth Conversation

Participants: A.N.D.I. , ? (Fisher)

?: Andy, can I ask you something.

A.N.D.I. : You just did, so you can certainly repeat the action.

?: Would it be possible, if, you changed Haunter’s gift, right?

A.N.D.I. : Yes, I was able to tune it.

?: Could you do the same for me?  Tune my gift so that I can help out with this?

A.N.D.I. : If you like.  It is a service that I offer to all Ultrahumans.

?: I want to be able to change my Lure’s form, a lot faster.  I want to be able to look like Zilla, so Dale can let Bull and the others out of that cave, and I can take us back into the army, posing as her.

A.N.D.I. : That should be possible.  Your gift already allows the fabrication of the form with which I presently converse.  I could strengthen that aspect of it, while weakening another.  Perhaps your combat form’s abilities?

?: We’ll see.  For now can you do the thing you did with Haunter in Redo, where you just examine my gift, figure out the options?

A.N.D.I. : Absolutely.

 

Sixth Conversation: After Fisher’s Examination

Participants: A.N.D.I. , Jane (Haunter) Trent, Stuart (Predicter) Purcell

Jane: Oh, wow, I am shocked beyond words that you didn’t really die.  How could you possibly have survived?

Stuart: Heh.

A.N.D.I. : You are here to take me back to the Regime?

Stuart: Got it in one, barbie doll.

Jane: That’s not happening.

Stuart: Sure it is.

Jane: Your Fist is no match for ours.

Stuart: Yeah, that’s why I didn’t bring the rest of them.  You kill me and Slicer, and we’ll just be back tomorrow.  We’ll tell Her about your disobedience, and that’ll be it for you.

Jane: Not if…she couldn’t find us.

Stuart: I see the future, and she absolutely does, down that branch.  You should be grateful that I don’t have any intention of steering us down it.

Jane: Andy doesn’t deserve what’s waiting for him.

A.N.D.I. : Don’t adjust your conduct based on my comfort.  She has already sent me to Torturer, already executed me.  I do not fear the repetition of those outcomes.

Stuart: Don’t get us wrong, you aren’t going to be tortured or killed.  She needs you.

Jane: What? She’d never let him tune her gift!

Stuart: Not for her.

A.N.D.I. : I understand.  She needs me to craft a replacement for Snitcher.

Stuart: And for Adder.

Jane: You can’t.  Those two propped the Regime up for decades.

A.N.D.I. : I must.

Jane: You see what She is.

A.N.D.I. : All too clearly.  Which is why I need to do this.

Stuart: The thing is, Haunter, what those two propped up wasn’t us.  It was Her.  Adder was a father figure, and his games ate up Her idle hours.  Snitcher let Her get Her daily dose of humanity, without actually going out and racking up a body count.

Jane: I suppose you want me to believe that you aren’t still on Her side?  That you are another not so secret rebel?

Stuart: I’m on my side, and my fist’s.  You have no idea how many of the deaths my gift shows me come at Her hands, how many futures involve Her having a bad day and shattering the world.  Our lives are preserved only by a careful and obsequious dance.

Jane: Adder’s philosophy.

A.N.D.I. : Philosophy is more abstract.  This method of conduct is cold practicality.  Mollifying Peggy Martin is the only way the world has survived to its present day.

Jane: Well, if you are willing, then we have no right to keep you here.  Take him, but you won’t be taking Dale.

Stuart: That’s fine.  Honestly, things work out better for me if he doesn’t come back with us.  She…well, it will be better, I believe.

Jane: Really?

Stuart: Yes.  We wouldn’t take Dale back if you tried to force us.

Jane: You could have cleared that up a lot earlier in our interactions.

Stuart: You know how it is, I have to say the things I do to keep myself on the good paths.  Reassuring you made things more complicated with Zilla.

Jane: Whatever.

A.N.D.I. : I will be ready to depart with you, as soon as I finish my business with Fisher.

Jane: Fisher’s getting her gift tuned?  I’m surprised she is pulling the trigger.  Was Condemner involved?

A.N.D.I. : I don’t know, but she’s doing it for a rather daring plan.

Jane: Does it work?

A.N.D.I. : Pardon?

Jane: Not asking you.

Stuart:  I have no idea.

Jane: What do you mean?

Stuart: We will never meet again, or at least, if we do, there is apparently nothing I can do in those meetings to get you to attack me.

Jane: Not ever, for the rest of your lives?

Stuart: How long do you think that will be?  How long do you think we can keep this dance up, apocalypse always a step away?

Jane: Do you know something?  Are you being serious right now?  Is it Remover?

Stuart: If there’s anything that you’ve always put off, I’d suggest you get it taken care of.

Regime Quest 17

Results from Previous round votes:

2 Votes: Plan Talon of Antares (SV thread)

1 Vote: Plan CCC on my blog

*************************************************************************************

Winning Plan:

[X] Do not interact with Subtracter, leave immediately for Delphia

[X] Take only volunteers from Delphia

************************************************************************************

Day 14 Log (Crisis):

 

Blender + Builder travel to Delphia from Shington (adv Blender’s vehicle, Blender’s experience, disadv nighttime transit), roll 6, success

Blender diplomacy w/Delphian Ultras (adv Warlord, high Tally), roll 8, success

Delphian Harvest (innate disadv), roll 9, success

Blender + Builder + new Ultras travel back to Shington from Delphia (disadv only one vehicle, disadv ragtag group), roll 10, success

 

*************************************************************************************

There’s an old song I liked, back when I was young and the world made sense.  I forget most of how it goes, the words I mean, but I remember the message, the story of it.

The protagonist is a rich guy, no time for love.  Some people come to lynch him and kill him.  But they decide to only rob him instead, they take all his money and they let him go.

The chorus goes ‘and I walked away from the hanging tree’, or something like that.

That was the line that I had playing in my head, over and over, as I carefully and methodically drove all twenty one of our new recruits back into Shington.

It wasn’t a song about winning.  It wasn’t even a song about trying, or doing anything.  The protagonist demonstrated no agency at all, that I can recollect.  It was a song about surviving, about things not turning out as bad as they could have, and it was a perfect summary of my life right now.

Start with the trip over.

I’d been driving at night.  Racing the clock, with Builder in the passenger seat.  Builder, who, it had turned out, had never been in a vehicle in her life, and who proved to my dismay that not eating very much didn’t actually stop you from vomiting with excessive force and frequency.

I’d almost left her behind.  She’d be taking up a space that I might have needed for a recruit, but I’d been worried about what she might say, who might hear her.  She had needed a quick talk about the importance of information security, about what lies were ok to tell to who, and I had decided, on the spur of the moment, to give that talk during our drive to Delphia.

Also, while it probably was not strictly necessary, I’d always been more comfortable with someone to talk to on a night trip.  My gifts would protect me if I wrapped my car around a tree, but they wouldn’t do the same for my car, and being marooned out in the wilds would have utterly ruined my schedule.

So, yes, the trip over, I’d been driving tired, talking at the same time, over dark roads with only the moon and my headlights to guide me.  The road was ruined in places, blocked by wreckage in others, and I had to remember all of the squirrels paths and side ways that we Troubleshooters had worked out.

I did it.  Flawlessly.

I made it into Delphia just as the sun was coming up.  I left Builder with the car, telling her to spend the day looking into how it was formed, figure out what her gift could do.

That wasn’t the main reason I left her, of course.  The main thing she was doing was sitting on the car and making sure that no one walked off with it.  She might have essentially no combat capability, but no one in Delphia knew that.  They’d see the sigil, they wouldn’t test her.  At least I’d hoped they wouldn’t.

That was the point at which the ‘when is the other foot going to drop’ feeling had really set in.  I’d been ready for just about any reception in Delphia.

What actually happened was astoundingly mundane.

Grinder was still in charge, she remembered me from my Troubleshooter days.  She didn’t doubt that I was the Warlord for a second, someone had apparently told her sometime in the last few weeks, and she’d already assembled the volunteers.

The volunteers, in my fevered expectations, had been the single biggest stumbling block.  I’d hatched a dozen plans for how I could get more, all of them skirting the darkest edges of my ethics and occasioning enormous bouts of self doubt.

My basic plan had been to offer up my healing gift to the victims.  I would heal the family members of those who were Processed.  It had felt scummy, but the obvious alternative was simply grabbing people up off of the street.

If that hadn’t worked I’d been willing to sweeten the pot.  Builder’s gift lent itself readily to bribery.  Possessions weren’t any use to the dead, of course, but they could be left with friends or family, transforming the lives of the healthy in ways analogous to the sorts of healing I was willing to provide.

None of that had been necessary.

Somehow, in my imagination, I’d never considered the obvious possibility that Subtracter’s expectations were grounded in reality.  She’d been doing this a while, it kind of stood to reason that she’d have a realistic estimate.

I didn’t exactly dig into it.  It was entirely possible that Grinder had conscripted these individuals, that the ugliness was only out of my sight, and I was the beneficiary of the Regime’s customary heartlessness.

I very deliberately did not ask.  It isn’t like I could have done anything differently if I’d found out anything horrifying, so I just let myself remain ignorant.

I’ll carry that.  I have to.

The Processing itself, well, a dirty secret of the world is that no abomination exists that isn’t ultimately mundane in the doing.  No atrocity has ever been committed, but the guys pulling the levers complained about their callouses.

It was an afternoon like any other.  I sat in a waiting room, reading through some old magazines, while the Company put hundreds to death.

It had been this, and nothing else, that had ultimately ruined the Old World.

Everyone, in their descriptions, they hung around stories of Toppling cities, of clouds of dust rising and Ultras hurling tanks.  All that had happened.

But that was a hurricane, a volcano.  Mankind could take losses.  We’d done so before, great plagues of the past had winnowed us, had taken vast numbers, and we hadn’t been ruined.

But the Process was something new.

Ask people to flee, to take their families and run, and they would.  They’d go cursing and wishing that they could do something, but they would have run.  The world would have scattered.

But give us a lure, a way to fight back, and, well, that was us, wasn’t it?  The people who ran towards the fires, towards the falling buildings?  That was the best of humanity, and the Process weaponized it.

The people who should have been keeping things going, who should have been leading diasporas, they’d died in rooms like these, died dreaming of being reborn with the capacity to do more than survive, dreaming of fighting back.

A siren’s song, and a deadly one.  It had culled us, was still culling us.  The people who were dying upstairs, they had chosen those deaths, chosen to take their one in thirty instead of living one more worthless day under the foot of Warlords like me.

That afternoon seemed to stretch on for months.  It had gnawed at me, dug at the roots of me, dragged up memories of my village’s fall, of my friends and families herded into trucks and brought to a facility just like this one.

But eventually it ended.

Hundreds had died.

And twenty one had survived.  A foul tradeoff, by any measure.

I’d been so caught up in my worries about how to get the recruits that I hadn’t really pondered how I was going to get them back.  They weren’t exactly going to fit in my little sedan.

Builder, strangely enough, had been the answer to this one.

She’d gotten bored pretty quickly, trying to understand how the car worked.  She wasn’t disassembling it, and she was worried about breaking something if she poked around in the engine without supervision.

So what she’d done instead, over the course of a long day, was work on a sort of wheeled skiff which would drag along behind the car as it drove.

Her first versions, she confessed, had been embarrassingly bad, but ultimately she’d attracted the attentions of some locals, and they’d pitched in with their basic knowledge of stuff they’d seen attached to the back of a lot of cars.

To my surprise, they’d come up with a pretty fair copy of a basic hauling two.  It wouldn’t have won any prizes, of course, wouldn’t have been allowed on the road, back in the day, but damned if it didn’t work.

We’d stowed the new recruits on the back, crammed a bunch of the stronger ones in the backseat, and we’d driven back to the Lair.

Even now, stepping back into my own home, with the new Ultras all introduced to Shington’s gangs, and Builder safely back at her place.  I’m still waiting for that other boot to drop.

Maybe I always will.

*************************************************************************************

 

 

Day 15:

 

Days remaining: 16

AP available: (4 after crisis + 1 for 6 hours sleep) = 5/10

Prestige: 3

Timeslots available: 2, morning and afternoon

Builder Timeslot Available: afternoon

Posse: 1 out of 3 slots filled

Force size: 0

Condition: Healthy

(Ultra format: Role, Ultra Strength/Speed/Toughness, other gift description)

 

Posse:

Builder — 0/0/0, a woman who can alter objects for miles around into other things, blessed with a ‘Bulletproof’ blend

Ultra Allies:

Owner – housemate, 0/0/1 operates an imaginary firm, with real effects on the world,

Maker- Friend, and protégé of Snitcher, 0/0/1, can summon the spirit of things

Clawer – Ultra fighter 2/0/1, melee combatant, deadly hooks for hands

Stopper – partner of Clawer, 0/0/0, steals form’s velocity by looking at them

Sticker – Did dentistry for her brother, 0/0/2, Creates slime, can choose its stickiness

Grower – 0/*0/1, an outside Ultra I sponsored into the Lair, has a bullet blend from me, can rapidly increase the size and mass of objects

Joker — 0/2/0, a woman who can change what other people/herself look like

 

Ultra Enemies:

Masher- Enemy, and fellow protégé of Subtracter, 3*/0/3*, trades off strength and durability as she moves or stays still

Picker – First Fist protégé, 0/1/0, ‘selects the outcome of things’

 

Ultra Acquaintances:

Tracker – Running buddy, 1/0/1, Creates tracks, and can move things on them

Shower – Adder’s protégé, 1*/0/1*, gains strength and durability from witnesses

Echoer – Singer I am a fan of, 1/1/1, can duplicate any action that she sees

Bubbler – Operates Ultra clinic 0/0/?, traps things in bubbles that heal and move them

Sucker — Ultra entertainer, ?/?/?, pulls objects/people towards her at incredible rate

Gunner — 0/0/1, she shoots tracking Ultra Blasts at roughly Ultra Strength One

Chiller — 1/0/1, can freeze any object she touches, leaving them brittle and easily broken

Cutter — 1/1/1, she is a brutal front line combatant

Smasher — 3/0/1, a woman who is billed as the strongest Ultra fighter of all time

Swimmer — 1/0/1, she can ‘swim’ through solid surfaces

Burner — 0/0/1, she can summon Ultra fire from anywhere that she can see

Maxxer — 0/0/0, she can augment the gifts of other Ultras, pushing their gifts

Puncher — 1/0/1, her strength and speed both go up when she repeats her movements

Replayer — 1/2/0, she can ‘step back in time’ to undo damage that she takes

 

Faction Rankings:

Regime 7

KEM 8

Pantheon 2

Union 4

Resistance 9

Prevailer 3

Knights 3

 

[spoiler=Actions]

Actions:

[ ] Invite Owner into Posse (Timeslot cost: 0, AP Cost 0, auto success)

Motive: Owner has more or less volunteered to join me, no more work is needed to get her onboard.  I already trust her to watch me while I sleep, and her gift and Builders have some intriguing synergies.  She can feed Builder, she can probably get a company car or even helicopter to fix my transport problems.  There’s a lot to like about the idea.

Concerns: She would be a second member of my posse with no particular combat gifts.  Ultra toughness one doesn’t particularly terrify the world.  She will also probably do me any particular favor I need without having to be part of my Posse, I might want to save my slots for people who aren’t already well disposed to me.

 

[ ] Contact Knights (Timeslot cost: 1, AP cost 2, returns 1 on success)

Motive: My recent actions have opened up the possibility of collaboration with the Knights of Purity. Their assistance could be valuable, insofar as they don’t count towards the Regime’s ridiculous rule against outnumbering our enemies, and I might be able to acquire some of their blessed equipment if I play my cards right.

Concerns: I don’t know if I really want to be associating with such a group. KEM wouldn’t mind, but the Resistance would pull away from me, and I might end up coming into contact with Second Fist or their sponsored Ultras. It is likely that anything they might want from me would be rather evil.

 

[ ] Seek Transportation

-[ ] Scavenge (Timeslot cost: 2; AP cost 4, refunds 3 on success)

Motive: My current transportation sufficed for me in my troubleshooter role, but I will likely require a larger vehicle, or several vehicles, in order to bring everyone to Ar Harbor. I can seek to find something in the suburbs and surrounding towns.

Concerns: Leaving Shington could be dangerous, and I am far from guaranteed to find a bus or truck suitable to my needs, as the area has already been heavily scavenged.

-[ ] Trade with existing owners (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but instead of fixing up ruined vehicles I’ll negotiate to get them from their current owners.

Concerns: Snitcher may disapprove of a warlord being civil

-[ ] Seize by force (Timeslot cost: 2; AP cost 4, refunds 3 on success)

Motive: As above, but instead of asking my contacts for vehicles I’ll just take what I want. My role as warlord and my Tally should minimize resistance

Concerns: People like their vehicles, and won’t like the one who takes them. I will make enemies.

-[ ] Seek Transportation [Adder + Company] (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but Adder can use his gift to make something for my purposes, and the Company can duplicate it and make it permanent.

Concerns: Adder and I are not close, he may decline to aid me, owing to his rivalry with my sponsor, Subtracter.

 

[ ] Seek Target Information

-[ ] Company (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: The Company logs every Ultra they create. Their Ar Harbor records would be useful information

Concerns: Ultras migrate and conceal their gifts, this information would be incomplete

-[ ] Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

Motive: Subtracter is the military leader of the Regime, she will have information on this target

Concerns: Subtracter is stupid and violent, I don’t like to be around her

-[ ] Survivors (Timeslot cost:1; AP cost 2, refunds 1 on success)

Motive: There have been 2 other attempts at Ar Harbor. I can seek out and question survivors in the outer city.

Concerns: I may be unable to find any survivors, and I may be misled by liars.

 

[ ] Seek Posse Members

-[ ] wander & gossip, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 1-6 of them in a few hours of socializing and gossiping, opening up in depth investigation options on them and adding them to my list of acquaintances.

Concerns: None

-[ ] At Ultra Fights, (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Constraint: Only available in the afternoon or night on days divisible by 4 (day 4, 8, etc)

Motive: There are dozens of powerful Ultras in the Lair. I know only the barest fraction of them. I can learn the basics on 3-12 of them in a few hours of socializing and gossiping at this kind of event.

Concerns: Ultras associated with the Fights are more likely than most to be melee combatants.

 

[ ] Seek Warband Members

-[ ] At the Yard, (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: The Lair is surrounded by hundreds of Regime Ultras. The strongest come to the Yard to show their power and appeal to those like me, who would give them purpose. I should be able to gather between 5 and 20 Ultras of such caliber.

Concerns: I will need to provide housing and direction to these Ultras, or risk them wandering off. I can expect to spend at least an action a day on them, and training them might well eat up more. Ideally a Posse member will be tasked with this.

-[ ] [Gang name] From a Gang, (Timeslot cost: 2; AP cost 5, refunds 3 on success)

Motive: The Ultras that surround Shington are organized into Gangs dozens strong. If I can recruit such a force I might have my whole Warband right there.

Concerns: These Ultras likely already have patrons in the Lair, who I would need to negotiate with. Their leader would also likely want a place in my Posse, and she would be the primary locus of their loyalty until I’d had time to win them over.

 

[ ] Investigate Acquaintance:

-[ ] [Name], (Timeslot cost: 1; AP cost 2, refunds 1 on success, 2 if we become allies)

Motive: I can spend some serious one on one time with an Ultra I’ve chosen, evaluating the capability of their gift, the alignment of their values with mine, and their basic ccompetence. If all checks out, I might move them into my Ultra Allies column.

Concerns: None

 

[ ] Invite Ally into Posse:

-[ ] [Name], (Timeslot cost: 1; AP cost 3, refunds 3 on success)

Motive: If I want to bring an ally into my posse, get them to take actions on my behalf and rise or fall with me, this is the way to do it. I will only take this action on those I’ve already made allies, and once this has been taken it is difficult to undo.

Concerns: Posse members are most of the way into my circle of trust, and will operate on my behalf, representing me to stranger. A mistake here would be dangerous and damaging. I should be careful before taking this step, potentially investigating a prospect several times.

 

[ ] Seek Information on Snitcher’s patterns

-[ ] Passive listening (Timeslot cost: 1; AP cost 1, refunds 1 on success)

Motive: Snitcher can ride my senses at any moment, and bring Her along. If I am ever to contact my KEM allies, my resistance allies, or show any kindness or weakness whatsoever, I need to understand when this is likely to take place. Gossip can hint at this, particularly if I carefully steer conversations. This action would be mostly undetectable, even if he was riding me when I took it.

Concerns: None

-[ ] Active interrogation of Snitches (Timeslot cost: 1; AP cost 3, refunds 2 on success)

Motive: As above, but rather than listen for random gossip I will seek out other linked individuals and directly ask them how often he rides their senses, and what actions he has reacted to in the past.

Concerns: More likely Snitcher notices this, unknown consequences of that.

-[ ] Confront Snitcher Directly (Timeslot cost:1; AP cost 4, refunds 3 on success)

Motive: As above, but take the simplest possible route. Go to Snitcher and ask him for the deal.

Concerns: I am sponsored by Subtracter, not Snitcher, he may not wish to aid me. He may demand favors or other services in exchange for the information.

 

[ ] Seek Information on Regime military operations

-[ ] Ask Subtracter (Timeslot cost: 1; AP cost 3, refunds 1 on success)

Motive: My life depends on doing this right. I need to get a basic understanding of what She is expecting from my attack on Ar Harbor. Do I need to seize the Company Facility? Kill all the enemies? Are there any constraints on how I go about it? Subtracter is the leader of the Regime’s military, and my sponsor, she will know these answers.

Concerns: Subtracter is stupid and brutal, and she killed my neighbors, I hate spending time with her.

-[ ] Ask Around (Timeslot cost: 1; AP cost 2, refunds 1 on success)

Motive: As above, but ask survivors of previous missions instead of my evil boss.

Concerns: My predecessors may not have told them everything, their views of their missions may omit certain command level details that I need to worry about.

[ ] Relax and Recuperate

-[ ] By visiting Blisser (Timeslot cost: X (slots spent until AP reaches max), AP cost 0, returns 3 per time period. DANGER, this action may cause addiction)

-[ ]By lounging around, (Timeslot cost: 1, AP cost 0, refunds 1 on success)

Motive: I could do with some rest.

Concerns: None

-[ ]By patronizing entertainment areas (Timeslot cost: 1, AP cost 1, refunds 3 on success)

Motive: I could do with some rest, and I might learn some things by socializin

Concerns: None

-[ ]By using my gift to repair the city (Timeslot cost: 1, AP cost 2, refunds 5 on success)

Motive: It needs to be done.

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

-[ ]By using my gift to heal people (Timeslot cost: 1, AP cost 1, refunds 5 on success)

Motive: This is why I have my gift.

Concerns: This is not becoming behavior of a warlord, Snitcher may take notice, and people may talk

[ ] Organize Armory [Timeslot cost: 1, AP cost 2, returns 2 on success)

Motive: I carry, in my backpack and on my person, various items to blend with if the need arises. I am overdue to look through my setup and take an inventory, once that is done I could seek out new objects if I am missing anything useful.

Concerns: None

[ ] Seek new residence [ Timeslot cost: 3, returns 1 if successful ]

Motive: I could get a lot more done if I got a full night’s sleep

Concerns: Owner and I have guarded one another’s rest for a long time. I wouldn’t necessarily be able to trust a new person to the same extent.

[ ] Action: Other (Timeslot cost: x, returns x if successful)

 

KEM Actions:

[ ] Assign Assassination mission [Timeslot cost 1, AP cost 3, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

Description: KEM are the only humans who fight back on a consistent, day to day basis.  We’ve come up together, they and I, and pointing them at my foes is only common sense.  If I give them a target, then I trust them to make a good faith effort to put that Ultra down.  Their odds of success, of course, vary wildly depending on how much info I can provide, and the gifts of the Ultra in question.

 

Resistance Actions:

[ ] Assign Information Gathering Mission [Timeslot cost 1, AP cost 2, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

Description: The humans are the ocean in which the Ultras swim, the saying goes.  The Resistance’s capacity to gather information about Ultras is unsurpassed.  If I give them a target, then they will give me every bit of public information on the target, and often times a little bit more.  Ultras are people, after all.  I believe this with all my heart.  And people trust other people, even those that they ultimately shouldn’t.  I can assign as many targets as I wish, but the more I assign the less details I will probably get, and the longer it might take.

[ ] Debrief Information Gathering Mission [Timeslot cost 1, AP cost 0, returns 1 on success, can only be done in the morning, uncertain Snitcher risk]

Description: The information that the Resistance gathers is worthless if I never regain it.  Using protocols I’ve worked out ahead of time, and my recent discovery of Snitcher’s habits, it should be possible for me to take the Resistance’s reports with minimal risk.  I expect I should give them a day or two for local targets, and possibly as much as four for targets in Ar Harbor or further afield.

 

Builder Actions:

[ ] Repair Structure [Timeslot cost 1]

Description: Builder can repair most any structure any structure in just a few hours, spreading broken portions back into place and generating new matter as needed.

[ ] Construct Known Structure [ Timeslot cost 1]

Description: Builder can construct any easily described structure with the same ease that she repairs them.  Her present education limits this to extremely primitive structures, but that might well be changeable.

[ ] Construct Known Items [Timeslot cost 1]

Description: Builder’s gits aren’t limited to buildings.  If she can get a perfect understanding of an objects, and samples for every component, then she can form any items that I might desire.  The easiest way to accomplish this, of course, would be to provide her with a sample.

[ ] Memorize Patterns [ Timeslot cost 1]

Description: Builder’s gifts are heavily limited by her imperfect education.  The more patterns I can get her to learn, the more she can construct from any given material.  If I provide her with patterns or specimens I’m pretty sure she can memorize them and add them to her arsenal.

[/spoiler]

Haunter 8:5

[Author Note: 2 story updates in consecutive weeks?  Unpossible!  Here’s hoping I can keep this up next week!]

 

“Why should She have all the fun?” asked Zilla, doing the pronoun thing like she’d lived in the Regime all her life.  “Why should Zeus?  Don’t you ever get tired of everything being decided by two random assholes?  Eh?  I lead the greatest army in the world and I’m still a damn servant, I can’t even imagine how it must feel for the likes of you.”

“You want to challenge Her?” asked Dale, “Challenge Zeus?  You think that hasn’t got tried, like a bunch?”

Zilla shook her head emphatically.

“I’m not going to challenge them,” she said.  “I’m going to kill them.  Just like I killed Fifth Fist.  I won’t give them a chance to fight back.”

“Wow,” said Preventer, “That definitely makes me believe that She will lose to you.  That sentence outweighs decades of Her beating the Union’s most careful plans and the Pantheon’s most powerful Gods.”

“Wake the fuck up!” shouted Zilla.  “That fucking attitude is all that is saving Her!”

“That and Her gift,” I said, “And whatever other factor is keeping Her reign intact.”

“I don’t know about Zeus,” agreed Preventer, “but She isn’t going down no matter how Andy tweaks your gift. It is stupid to try.”

“The factor you are talking about,” said Zilla, her voice harsh, excited and angry, “Its just what is happening right here, just people giving up instead of doing something.  It is you all resigning yourself to life as Her slaves, instead of standing up for yourselves!”

It felt intensely weird to be on the other side of this speech.

“Look,” I said, “Even with Andy, there’s no-“

She cut me off.

“Andy is the key!  He can alter my gift, he can make me into what I need to be to take them out!  I’ll remove the top tier Ultras, then our kind can inherit the world!”

She looked to Preventer, holding up a hand in appeal.

“The Council isn’t like you think.  Zeus is the electricity in everyone’s brains, they follow him uncritically, no choice involved.  Your goal would destroy you, but it doesn’t have to be that way.”

She held up her other hand, putting them together like she was praying.

“A genuine Ruling Council, leaders from the Regime, from the Pantheon, with no one standing above everyone else.  We control the Ultras, they control the humans.  We would finally have peace.”

“No one above us, huh?” asked Preventer.

Zilla gave a solemn nod.

“No one but you, that is?” she continued.

Zilla lowered her hands to her side.

“It wouldn’t be like that,” she said.  “I don’t have any of Zeus’ delusions.  I would value the counsel of my peers.”

Preventer gave a short bark of laughter.

“How desperate must you be?” she asked, “To say such things?  Maybe even mean such things?  Can you possibly think I’ll buy that you wouldn’t kill the rest of the Council, kill me?  You wouldn’t let anyone who knows your secret live, or did you think I hadn’t figured it out?”

Zilla took a step back, started looking around, carefully.  It seemed like she might be about ready to make a move.

Preventer kept right on talking.

“That thing Jane was talking about before, lying by telling the truth?  Did you think I wouldn’t see what you were doing?  That I didn’t know how you were going to support me for the ruling council?”

I pushed a trio of shades out of me, not towards Zilla, but sideways, spreading out.  They would throw me aside if she rushed, block some lines of sight, if it was possible.

“I can’t believe it took me so long to get it.  You were going to support me, alright, you were going to support me posthumously!”

Preventer was raging now, her voice shattering the night’s stillness.

“You knew I’d never be accepted while I was alive, but my arguments are good, I’ve followed your stupid laws, as long as I was dead you could persuade them that I’d been, however briefly one of them.  You’d have to, because then you, as my killer, would be entitled to join their number.”

“Where you’d infest them,” I chimed in.  “You don’t know how Andy’s modifications will work, not exactly, so you had to plan for if you had to reduce your ability to infest in order to get something else you wanted.  A place at the table would give you all the time you could possibly need.”

“Don’t do this,” said Zilla, spreading hands out towards us, “You know my gift, you know I’m all over you, inside of you.  I’ve been trying to give you guys a chance, I really have, but if you won’t help me out with this Andy thing then I’ll take you down the same way I did Fifth Fist.”

I scoffed.

“Do you really not get it?” I asked.  “Has it somehow not sunken in yet?  We are your executioners, Zilla.  Predicter picked us out specifically to take you down, to do what their crew couldn’t do.  There’s an argument to be made that he literally set up the composition of our team for this.”

Zilla shot me a killing glare, her face growing wider as she did so, field of vision expanding.

It was one of a host of smaller changes.  What looked like smaller appendages were bubbling along her sides, what seemed like cilia, or tentacles, were threading through her hair.  I had no doubt that within her there’d be cages of bone and muscles moving to reinforce whatever organs she was stuck with, and there was no way her brain was actually in her head.

“Don’t underestimate my gift,” said Zilla.  “Your anchor is not so safe as you might think.  I don’t know how much of my record you know, but I’ve killed Gods with Ultra toughness three before.”

It was Preventer’s turn to cough derisively.

“You blinded them,” I guessed, “something in their eyes, something in their ears, leave them helpless and tied up while Bull or Noon or someone similar takes their shot?  Is that how it was?”

She didn’t answer, which was answer enough.

Zilla crouched down, ready to spring at the slightest hint of the rocks moving under her, her form only vaguely human at this point.

I tensed as well, determined not to miss the leap.

Zilla had been cornered, outmaneuvered at every turn.  Predicter had tempted her away from her army, then gotten her away from most of her entourage and up on the jail by sacrificing their own forms, leaving her to face us alone.

We were a nightmare for her.  Not only Preventer, who she couldn’t kill without a heavier hitter, but also myself, who would phase through her parasites if she damaged me with them, and Dale who would regenerate their damage.  Fisher and Condemner had no doubt shed their forms a few times over the course of the night.  We were as safe as anyone could possibly be from Zilla’s deadly gift.

Which was far from entirely safe.  This was the woman who’d built and ruled over the Grand Host.

The reserve had gamed out her actions at this point, but all of our understanding of her gift was speculation and guesswork.  There was no guarantee that things would go like we expected.

The biggest question about Zilla, really, was why she had a body at all?  Why wasn’t she just always a cloud of ultra plague?  Why take a chance with the majority of her mass being destroyed?

The only reason that made any sense was that she had to.  That her gift didn’t permit her total dissolution.

Dale’s cry of pain cut through the night, the big man toppling over, blood exploding from his mouth.

Simultaneously my form blurred, a shade perishing to something unseen, some parasite or spawn that she’d slid into my gut during our trip.  I hurled myself aside, trying to ensure that she couldn’t get me again with whatever she’d used.

I wasn’t the only one springing into motion. Zilla was darting off at the same moment that Dale toppled.

I kept my gaze fixed on her, straining to see her movements as she receded into the dim of the evening.

I’d been sure that she’d split up, that she’d become a pair of dogs or something, play a shell game with her brain.  I’d been bracing myself, only half listening to Preventer and her blather on, so that I wouldn’t miss her trying to get her core to safety.

But my expectations had betrayed me.  Zilla simply ran away, her legs lengthening, her form lower to the ground that any human could be while maintaining that velocity.

I’d been hoping that the reserve could do something to impede her, that there was some way for us to catch whatever part of her had the vital core, but this left me powerless.  She was Ultra tough, she’d shed bullets like water, and sending shades after her would be to condemn them to death.

I wouldn’t do that, couldn’t, not with Andy so close.

But someone else did what I couldn’t, someone else, with a gift for lurking in the shadows, and the Ultra strength needed.

The Hook leaped out from ambush, bore her thrashing and writhing to the ground.

My instinctive cheer died in my throat, and I hurried in her direction, sprinting towards the frenzied ball of limbs whose violent motions had already started to kick up a huge dust cloud.

Fisher was a fine Ultra combatant.  Springing from ambush, she was better than that, a cruel predator with a form finely tuned for destruction.

She was struggling helplessly for her life only seconds after landing her leap.

For all her prowess at fighting, all the skills that she’d cultivated at this type of murder, it meant less than nothing against Zilla’s gift.

A scything claw ripped through Zilla’s flesh, which parted about it and closed again, holding Fisher in place.  Zilla’s response was a new arm bursting from her back, slamming into the Hook’s shoulder, then flowing and writhing along her neck as it branched into a forest of tentacles.

In the time it took me to draw close to the pair Zilla had changed again, pulsing mass along the new limb and shrinking others, turning her strangling grip into something far worse, engulfing the Hook’s head and driving mass like a hammerblow down her mouth.

Any living being would be at her mercy then.  If she could drive herself down into the lungs and digestive tract there would be no way for anyone to fight back, but the Hook wasn’t real in that way, didn’t have such structures.  It’s mouth was only a crushing implement, not connected to any interior spaces.  Against Fisher’s war form all Zilla’s move did was crack the jaw and seize her head in a grip of steel.

“Get clear Betty!” yelled a familiar voice, off to my right, even as a burst of flame erupted forth from Condemner, finally making his presence felt.

Zilla must have known this was coming.  Had her goal been to push her own core down into Fisher’s form, hoping it would take her along when it slid back into shadow?  That didn’t make…

She divided this time, legs and torso falling away into lumps of flesh, then writhing along the ground like serpents, desperately moving out of the way of the coming blast.

This was what we’d been waiting for, why I’d gotten so close to the conflict.

My shades moved with military precision, shining phantom flashlights on each wriggling section of Zilla, hurling blankets and similar bulky objects, frantically trying to keep them from escaping into the night.

Fisher’s scream tore me my attention away from this pursuit.  She hadn’t moved her Hook out of the way of Condemner’s attack, and now she was ablaze.

I staggered  back, the heat of the fire forcing me to squint and look away.  Betty was a tower of flame, a blazing pillar.  The Hook didn’t writhe or roll about, it stood motionless, clutching a lump of Zilla’s discarded form.

I whirled to where Condemner’s voice had come from, but I couldn’t make him out.

“Put it out!” I shouted, “You are-“

Mid sentence the heat and light of the flames vanished away. I dropped and rolled, suddenly aware that I’d turned my back on a few of Zilla’s forms.

 Nothing fired on me or tried to tackle me, and I pushed out a few more shades as I returned to my feet, scanning my surroundings in an attempt to see where Zilla had gotten to.

All her forms were immediately visible, lying motionless on the ground.  Shades surrounded them, shining lights and applying restraints, but so far as I could tell she wasn’t struggling.

Sick at heart, I looked to Betty’s Hook, expecting to see a pile of ash, one more person fooled by Condemner’s person act.

Instead, the Hook stood scorched but intact, tearing the section of Zilla’s form that was still on her into ever smaller portions.

Condemner stood by her, one hand on the Hook’s flank.  His grin looked about to swallow up his face.

That hadn’t been an attack he’d launched, that had been Condemner himself.  I hadn’t considered that he could might hurl himself through the air like a fireball, but it made sense.  And that explained the rest of it.

Given that Condemner could choose what he burned, he’d been able to let Fisher off with a light scorching, while turning Zilla to ash.

Or at least one of her forms.

“Pile them up!” I told my shades, and we hastily began the process of destroying the rest of her mass.

It didn’t move or resist, but I was reluctant to trust that.  Who knew when something like Zilla was really dead?  How could we tell if we’d missed some tiny segment?

“You all really like to talk!” said Condemner.  “We nearly fell asleep out here waiting for that whole thing to wrap up.”

“We were delaying,” I said, between gritted teeth, “In the hopes that you would arrive in time for the fight.”

He chuckled at that, and I nearly slapped him.  It irritated me immensely when Condemner acted like a person.

“Did we get Andy?” asked Fisher’s Lure, who had been manifested over by Preventer and Dale.  “I didn’t put eyes on him anywhere on the prison, but I figure if he’d gotten away you wouldn’t be nearly so calm.”

“He’s here,” I said, still not nearly as calm as the rest of them.  How could I tell if Zilla was really…

I looked to Condemner.

He gave a solemn nod, for whatever that was worth.

Condemner had seemed to have some ability to sense or communicate with gifts before.  I didn’t fully trust him, but it didn’t seem like it was in his interest to lie in this situation.

I pulled the shades back into the reserve, finally relaxing a little.

Dale was heaving, blood and vomit pooling on the ground before him.  His gift should restore him before long, but it looked like he had gotten hit pretty bad.  I’d been most worried about him, out of all of us.

Condemner was fine, of course, and Fisher had only suffered slight damage to her Hook.

It looked like Zilla had gambled on Fisher drawing the Hook away, sending out mobile decoy forms while she tried to burrow her core down into he ground.  She’d expected that Condemner wouldn’t fire on his own teammate, and presumably as long as she’d been alive and controlling her forms Dale wouldn’t have been able to use his gift to track her down.

A strange quirk of fate, that Condemner’s ruthlessness had been our salvation.  He had, of course, not hesitated for even a second before burning a comrade.  I was only surprised that he’d stopped.

“Preventer, are you ok?” I asked.

Ordinarily a useless question, of course, but it hadn’t escaped my notice that she’d done nothing during the battle.

“I’m alright,” she said.  “Bastard blinded me, like you guessed.  I’m…”

She trailed off, rubbing furiously at her eyes.  It was hard to see in the dark, but there seemed to be some kind of filament or goo layered on them, and she was having a heck of a time pulling it off.

“We did it,” said Fisher.  “We really did it.”

I looked up the skiff above us, taking it in for a long moment.

“We really did,” I agreed.  “Now let’s get to tuning our gifts.”

Regime Quest 16

Results from Previous round votes:

 

3 Votes: Plan Talon of Antares (SV thread)

 

One Vote: Plan CCC on my blog

 

*************************************************************************************

 

Winning Plan:

 

[X] Seek Target Information

-[ ] Company

 

[X] Seek Transportation

-[ ] By Trade with Existing Owners

 

[X] Builder: Seek Target Information: [Subtracter]

 

************************************************************************************

 

Day 13 Log:

 

8 AP at start of day (7 at end of last day +1 for full night’s sleep)

 

-2 for Seek Target Information (Company) (6 AP)

 

Roll 6, Success

 

+1 for Success (7 AP)

 

-2 for [Evening] Seek Transportation (5 AP)

 

Roll 9 for Strong Success

 

+1 for Success (6 AP)

 

End of day, (6 AP).

 

Builder Seek Target Information: [Subtracter]

 

Roll 1 for Critical Failure

 

*************************************************************************************

 

Seek Target Information: Company

 

It wasn’t hard to access the Company’s data on the Ultras of Ar Harbor.  I’d simply walked in and demanded them, and the Company Man behind the counter had gone and fetched them.

I’d been expecting that it might take a while for them to find what I was looking for, but he was back within a few minutes, handing the dog eared printouts over with the soulless grace that such beings were known for.

 

Condensing down the entries from the Company’s distinct vernacular, they were as follows:

 

Imbuer (King Arthur): Can empower willing humans, at will, with Ultra Strength, Speed or Toughness.  These champions keep their gift until he retracts it.  The blessings effectiveness varies inversely  depending on how many people he is maintaining it on.  More targets means that it is less powerful.

Any given human can only have one of their aspects imbued at a given time, so he couldn’t allow a human to manifest Ultra Strength and Toughnessat once, for example.

He acquires no control over his clients save for that allowed by the threat of withdrawing his gift.  He is unable to maintain his blessings while he sleeps.

 

Vanisher (Merlin): Vanish’s gift allows her to focus her gaze on a solid or person, and subtract or steal away the object or person’s presence from its environment.

She can make inaudible guns, invisible walls and turn her enemies into powerless shades, unable to touch the world ever again.  Her gift’s modifications to the world seem to be permanent, although precedent suggests that her death would reverse them.

Her gift only works on about half of the Ultras who have Ultra Toughness one, and even when it does so it takes notably longer than it does for ordinary humans or objects.  Her gift requires visual contact to activate.  Her gift has no obvious limitations involving number of targets that she can sustain effects on, it seems as though once made the changes are self sustaining.

 

Igniter (Guinevere): Igniter’s gift allows her to cause objects or people to spontaneously combust, and also permits her to exert telekinetic force on anything that is on fire.

Ignition is proximity based, she seems to have a radius of approximately a thousand feet in terms of what she can set on fire, but she can control burning objects or people at several times that range.

Igniter also possesses Ultra toughness two, although it is the suspicion of this testing body that this may only be the case when she is in the midst of a veritable inferno, and that smaller amounts of nearby fire would yield lower ultra toughness.

 

Battler (Lancelot): Battler’s gifts are entirely straightforward.  She possesses Ultra strength, toughness and speed, all at the first degree.

 

***********************************************************”**************************

 

Seek Transportation

 

It had been a while since I’d been out of the city, on my own, Troubleshooting.  A simpler time.

One thing I would never forget was the world’s sheer size, the way that horizon gave way to horizon, without end.  The people of the Lair might think themselves the center of the world, but they were less than a pimple on it.

To bring a fifty souls to Ar Harbor in the time I’d been granted demanded vehicles.  I couldn’t depend on many of my followers being able to drive.  I’d need busses, trucks or similar.

That had presented a huge problem, since there were very few such vehicles still in working condition, fewer still that didn’t already have a strong owner.  I hadn’t been looking forward to the bargaining, had budged and presumed that a significant fraction of my month might have gone into it.

That had all been before I got Builder into my Posse.

While working vehicles were precious, broken down ones were junk.  Junk that the people of the outer sections of Shington were eager to trade to a Warlord for trinkets and baubles brought out from the Lair.

I traded batteries and foodstuffs, clothes without holes, shoes without too many holes, and similar trinkets.  I got, in exchange, the rusting and damaged hulks of a pair of old school busses, and a trio of dump trucks, one of which looked like it might literally be repairable even without an Ultra’s gift.

I estimate that if I tell her to take a few days to work out what goes where Builder should be able to fix my transportation worries.

Not a bad few hours.

***********************************************************”**************************

 

Debrief Builder [Seek Target Information: Subtracter]

 

“So how did it go?” I asked her.

Builder frowned, looking down at her hands.  I expected her to reach for the bag of chips, but she didn’t move.

She didn’t so much as twitch.

After a long moment, she looked back up at me.

“I think I might have messed up,” she said.  “I’ve been thinking about it ever since I got away from her, and I’m more and more sure about it.”

I winced.

It had been a gamble, sending Builder to speak with someone like Subtracter.  She had no edge to her, no combat power at all.  I’d been hoping to do a sort of social martial arts thing, matching Subtracter with someone who would never confront her, no matter what, but that had its own risks.

“She didn’t even really let me talk about the target at all,” she said.  “She was so scary!  I was certain that she was going to kill me, right then and right there.”

“She threatened you?” I asked.

It was entirely plausible.  Subtracter bullied and coerced as a way of life, but I couldn’t really think of anything Builder might have that she could want.

“Not in, like, direct words or anything, but she kept throwing stuff right past my head.  I felt like she was just making sure I knew that she could take me out in an instant.”

I nodded.  I’d had some of that treatment early on, before Subtracter had realized just how useful I could be.  It was like talking to someone who casually pointed a gun all around your head and shot bullets past you, mid sentence.  It could have broken the nerve of people a lot more stalwart than Builder was.

“What happened?” I asked.

I didn’t want to ask ‘what did you do wrong’ directly, if I could help it.  Builder seemed to be in a bit of a fragile state right now, and the last thing I needed was to get her scared of me as well.

“She wasn’t interested in the main mission at all,” she said.  “Didn’t even mention Ar Harbor.  She was all about your trip to Dephia, pressed me on details about how that had gone.”

Had gone?  But I hadn’t done that yet…

“Yes,” I responded, “I can see hwo that would be awkward.”

“Yeah,” she answered instantly, matching agreement with agreement, “It was the worst.  I was feeling so pressured and…I took a guess.”

“Took a guess,” I repeated, a sinking feeling settling in my gut.

“I know you are very skilled, right?  So I figured if you were doing something it would have to have worked out great.  So that’s what I told her.  I told her your trip had been a huge success, that it had definitely achieved everything it was supposed to.”

I froze for a second, plausible future paths erasing themselves before my eyes, and this calamity settling firmly into their place.

This was the dark side of Posse members, the reason I tried to be so careful.  They were presumed to be operating under your instructions, people would generally believe that they were carrying out your will.

Even when they did something so phenomenally dumb as lie to Subtracter’s face.

“Is that ok?” asked Builder.

I thought it through, trying to understand how this had happened.

Subtracter had just assumed that I’d already taken care of the Delphia thing.  She was naturally impatient, she’d said a few weeks, and it had been thirteen days.

Builder had had no reason to suspect that Subtracter, the general of the Regime and the big boss of everyone around here, under Her, could be so dumb as to not know what I was up to, so she’d taken the fact that I’d already done the Delphia thing as written.

She’d intended her lie to be far smaller, more like a case of putting the best possible face on something.  If I’d actually carried out my task then presenting it as an incredible success would be basic office politics, essentially routine.  The Regime, like many other despotic states throughout history, liked to present its story as a series of inevitable triumphs.

“It will be,” I answered, voice thick with reassurance.

I hated to lie to a Posse member.

*************************************************************************************

 

 

Day 14:

 

Days remaining: 17

 

AP available: (6 end of last day + 1 for 6 hours sleep) = 7/10

 

Prestige: 3

 

Timeslots available: Crisis

 

Builder Timeslot Available: Crisis

 

Posse: 1 out of 3 slots filled

 

Force size: 0

 

Condition: Healthy

 

(Ultra format: Role, Ultra Strength/Speed/Toughness, other gift description)

 

Posse:

 

Builder — 0/0/0, a woman who can alter objects for miles around into other things, blessed with a ‘Bulletproof’ blend

 

Ultra Allies:

 

Owner – housemate, 0/0/1 operates an imaginary firm, with real effects on the world,

 

Maker- Friend, and protégé of Snitcher, 0/0/1, can summon the spirit of things

 

Clawer – Ultra fighter 2/0/1, melee combatant, deadly hooks for hands

 

Stopper – partner of Clawer, 0/0/0, steals form’s velocity by looking at them

 

Sticker – Did dentistry for her brother, 0/0/2, Creates slime, can choose its stickiness

 

Grower – 0/*0/1, an outside Ultra I sponsored into the Lair, has a bullet blend from me, can rapidly increase the size and mass of objects

 

Joker — 0/2/0, a woman who can change what other people/herself look like

 

 

Ultra Enemies:

 

Masher- Enemy, and fellow protégé of Subtracter, 3*/0/3*, trades off strength and durability as she moves or stays still

 

Picker – First Fist protégé, 0/1/0, ‘selects the outcome of things’

 

Ultra Acquaintances:

 

Tracker – Running buddy, 1/0/1, Creates tracks, and can move things on them

 

Shower – Adder’s protégé, 1*/0/1*, gains strength and durability from witnesses

 

Echoer – Singer I am a fan of, 1/1/1, can duplicate any action that she sees

 

Bubbler – Operates Ultra clinic 0/0/?, traps things in bubbles that heal and move them

 

Sucker — Ultra entertainer, ?/?/?, pulls objects/people towards her at incredible rate

 

Gunner — 0/0/1, she shoots tracking Ultra Blasts at roughly Ultra Strength One

 

Chiller — 1/0/1, can freeze any object she touches, leaving them brittle and easily broken

 

Cutter — 1/1/1, she is a brutal front line combatant

 

Smasher — 3/0/1, a woman who is billed as the strongest Ultra fighter of all time

 

Swimmer — 1/0/1, she can ‘swim’ through solid surfaces

 

Burner — 0/0/1, she can summon Ultra fire from anywhere that she can see

 

Maxxer — 0/0/0, she can augment the gifts of other Ultras, pushing their gifts

 

Puncher — 1/0/1, her strength and speed both go up when she repeats her movements

 

Replayer — 1/2/0, she can ‘step back in time’ to undo damage that she takes

 

 

Faction Rankings:

 

Regime 7

 

KEM 8

 

Pantheon 2

 

Union 4

 

Resistance 9

 

Prevailer 3

 

Knights 3

 

 

Crisis:

Blender’s life and goals are in imminent threat, due to the Builder/Subtracter situation.  She is putting all else aside in order to handle this matter.  You may only take the following actions, and you must specify a choice for both of them.  Blender’s AP at the end of this will be determined by how well it goes, and to what degree she feels at peace with her choices.

 

[ ]Mollify Subtracter by:

-[ ] Explain misunderstanding

Motive: If I go immediately to Subtracter and explain that Builder was mistaken, and that I am about to go and take care of the Delphia situation right now, then I might be able to get past this with a minimum of damage.

Concerns: Subtracter HATES being fooled.  She may kill Blender, and she may kill me.  I will certainly lose standing in her eyes, at least until another minion makes a similar error.

 

-[ ] Kill Builder

Motive: Builder in the one who has done wrong.  If I kill her I am demonstrating my strength and excusing myself of her crime.  Subtracter will not lose respect for me, and certainly will not kill me, and my mission can continue.  Every Monster, ultimately, includes the kind ones.

Concerns: Builder’s gift can repair the world, or at least a substantial portion of it.  She is as kind an Ultra as I am likely to find, and she trusts me to lead her into battle.  Killing her would be a vile deed.

 

-[ ] Do not interact with Subtracter, leave immediately for Delphia:

Motive: There is no good outcome from a talk with my boss at this time.  Instead, the right thing to do is to make Builder’s words into the truth, and rely on the Regime’s basic disorganization and Subtracters stupidity to let the exact timing of the matter fade into irrelevance.  Once I’ve taken care of things in Delphia I should be safe enough, Subtracter is a dim witted brute, not the sort who would carefully remember on what day she knew what.

Concerns: Every hour that goes by is a risk that Subtracter finds out about the lie from someone else.  If explaining that you’d fooled her is risky, it is still far safer than her working it out on her own.  If she discovers this issue herself then Builder will be killed, and I would be in immense jeopardy.

 

-[ ] Write In

 

Recruit Delphian Ultra candidates by:

-[ ] Taking Only Volunteers:

Motive: The Process is, 29/30 of the time, simple murder.  I did not take this job on in order to be party to the slaughter of the populace.  They are the ones I am trying to protect.

Concerns: It is unlikely that there will be enough volunteers, and Builder gave Subtracter the impression that this mission had been a resounding success.  It would be a discrepancy, absent excellent fortune from the Process, and that could have consequences, depending on how I deal with Subtrater.

 

-[ ] By Snatching People Up:

Motive: The only way to guarantee Ultras is to keep on processing people.  If I want this mission to succeed, then this what I need to do.

Concerns: This is what Subtracter did to my village.  Doing this would mean becoming everything that I’ve ever despised.

 

-[ ] Write In