Alright, I think I’ve finally gotten a handle on all of the substances that my Divine Nature provides me with, though not on all of the combinations that my users have come up with.
Red: People who take Red become easily angered, taking offense at almost anything. When moved to action, as they almost invariably are, they exhibit Godlike Strength, even if they are human to start with. Users lapse into deep slumber after Red use, report deep and relaxing sleep.
Note: No visible falloff as more people use it at once.
Note: Gods who use Red also grow stronger, Incredibly Dangerous
Blue: Humans who take Blue enter a contemplative mood, becoming morose and fixated on their own circumstances. It seems to prompt introspection and a certain sullen disposition. Resisting the urge to label it as a sadness potion. Blue users tend towards docility and uncommunicative silence.
Note: This may be my imagination, but Blue users seem better disposed towards me afterwards, and I think I have an extra insight into their thinking. Effect, if it exists, seems to persist for days to weeks.
Note: Gods using Blue show similar effect to mortals
Green: Green use prompts spurts of energy and action, with little planning or careful reason behind it. Users initiate projects, harangue listeners and generally whirl through their surroundings like a tornado. Exceptionally annoying.
Note: Green users often return for more green. Often catch them blending it with other substances.
Note: Gods less effected by Green than mortals.
Yellow: Yellow gives vitality and purposes to its users. Described to me as ‘the opposite of how it is when you know what you should do but you just don’t do it’. I am thinking of it as a willpower potion. Users reported feeling smarter, but I am unsure if they actually grow more intelligent, or that sensation is simply part of the effect.
Note: Yellow users invariably want more yellow. By far the most pleasant potion.
Note: Yellow works on Gods just as well as it does humans.
White: Users of White lapse into a paralytic state, then come to and act strangely for several hours, before losing all memory of their actions. During this time they refer to ‘entities’ a great deal, and speak in a strange doubled cadence.
Note: White ONLY works on Gods, fatal to humans.
Black: I use Black as a weapon, pitching users into a deep introspection which renders them extremely vulnerable to suggestion, as well as almost entirely ineffective. Black seems to turn the spirit in on itself, and test subjects reported deep insights after the fact, but had difficulty explaining them to me.
Note: Black does not actually allow me to control minds, resist temptation to use it thus, impossible to predict when/how it will fail
Note: Black deeply unpleasant feeling, chase with yellow or pink if I don’t want to lose a friend
Pink: Pink users enter orgiastic/catatonic state, drooling and moaning throughout their time affected. Describe experience as apex of their lives to date, seemingly a time of total pleasure. Users entirely blind/deaf to the world during this time.
Note: Users of Pink become, for want of a better word, addicted. Dangerous to deny them.
Note: Pink works on Gods, even those with Divine Toughness. A dangerous weapon if I ever need one.
Gold: The legendary Fountain of Youth. Gold makes my test subjects younger. It also removes their injuries, and the effects of illness. The downside is that they lose their memories, becoming younger in every sense of the word.
Note: Gold users typically deeply confused and disassociated. From their perspective they have just warped forward to this place and time.
Note: Only change that endures is Divine Exalation. A God aged back before their Process retains their powers, though they would not immediately know that.
Note: Certain wounds, those caused by Divine Strength 3, are unable to be unmade by Gold.
Grey: Grey negates the other potions effects, returning the users form and souls to whatever it would be without my powers action. It also induces searing pain.
Note: This works on currently active potions, not the effects of those potions which occurred in the past.
Note: Grey does not combine with any other potion, and in fact destroys them, no matter how diluted.